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Author: Subject: Enhanced Weapons Guide by Lydia Brightblade (Total Views: 3630 / Total Replies: 24)
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posted on 19/2/2003 at 04:54 Reply With Quote
Enhanced Weapons Guide by Lydia Brightblade

Dull Copper:
Lower Requirements 50%

Shadow Iron:
Physical Damage 80%
Cold Damage 20%

Copper:
Physical Damage 70%
Poison Damage 10%
Energy Damage 20%

Bronze:
Physical Damage 60%
Fire Damage 40%

Gold:
Luck 40
Lower Requirements 50%

Agapite:
Physical Damage 50%
Cold Damage 30%
Energy Damage 20%

Verite:
Physical Damage 40%
Poison Damage 40%
Energy Damage 20%

Valorite:
Physical Damage 40%
Fire Damage 10%
Cold Damage 20%
Poison Damage 10%
Energy Damage 20%

This study was compiled using iron, exceptional daggers*. This study was only done once due to lack of ingots but has been confirmed by comparing with weapons enhanced by other smiths.

*Bronze was a bone harvester, but still the same enhancements as a dagger.

Thanks to Durnik and Guy de Gaune!

~Lydia Brightblade

Thanks for sending this in Lydia







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posted on 19/2/2003 at 05:05 Reply With Quote
No offence......This is different from the info on the UO:AoS website, how?







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posted on 19/2/2003 at 05:24 Reply With Quote
quote:
Originally posted by a ghost
No offence......This is different from the info on the UO:AoS website, how?


I guess it just confirms that osi put out correct info







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posted on 19/2/2003 at 09:03 Reply With Quote
LOLOL

Touche, Bigguy!







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posted on 19/2/2003 at 10:38 Reply With Quote
had any luck with enhancing "vanq" weps? or know the percentage chance of sucess?

Zeph.

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posted on 19/2/2003 at 11:25 Reply With Quote
I've enhanced several of my old vanq weapons with different elements.. I havent failed enhancing a WEAPON yet at gm smith... armor on the other hand is a biznatch.







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posted on 19/2/2003 at 12:20 Reply With Quote
heh umm Ive failed with my gm smith trying to enhance weapons... not sure what exactly what weapons they were but I guess I'll try to keep track.... or get a smith ps.... heheh
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posted on 19/2/2003 at 12:49 Reply With Quote
I think enhancing weapons is pretty easy because you're not really making them all that much 'better' but just tuning their frequency on the new elemental spectrum of resists. Enhancing armor is alot harder because it usually gets increased resists and abilities, which actually make it a good sight more powerful.
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posted on 19/2/2003 at 13:50 Reply With Quote
Hi Lydia,

This is the study I conducted using a base of exceptional katana's built by a 114.0 smith enhancing using color ore.

Note the values for making an exceptional crafted weapon of color are exactly the same as making a exceptional normal iron weapon and enhancing it with color.

These pictures confirm everything Lydia said.



















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posted on 19/2/2003 at 14:47 Reply With Quote
My luck so far enhancing weapons has been catastrophic to say the least. I tried to upgrade 3 undead slayer weaps 2 kats and 1 broadsword using gold ignots and my GM Smith. Needless to say I am out 3 weapons. So my advice is be carefull with enhancing weapons that you may be fond of.
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posted on 19/2/2003 at 15:00 Reply With Quote
Gold harder then other colors?

I have failed on 3 diff weapons also.







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posted on 19/2/2003 at 16:51 Reply With Quote
You really don't want gold on Undead Slayers anyway....

quote:
Originally posted by Bigguy
I have failed on 3 diff weapons also.


Like my subject says, you don't want Gold on Undead
you'd be happier with Bronze or Valorite on those undead slayers, as they deal fire damage.

I imbued a Undead Slayer with some bronze, and I've dropped 95% of the undead with 1-2 hits, I drop Lich Lords in 4 hits using some of the Kat's special hits (double strike and ignore armor)

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posted on 19/2/2003 at 16:55 Reply With Quote
Think only 1 was undead slayer (trying to get used to new terms =p)

1 already had some luck, and last one was just other magic effects that I wanted to add luck to.







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posted on 19/2/2003 at 17:09 Reply With Quote
Gold has a nice benefit besides luck

Lower requirements... A hally can be armed with 47 str if you enhance it with Gold.

by the way, with regards to luck, you can walk a fighter out your door with 420 luck all on crafted items in theory.

Gold plate with yellow scales.. full suit 340. (60 for each plate piece and 40 for the helm). Gold shield and sword/mace/whatever fits in one hand is good for another 80. All you sword/parryers might want to give this a shot.







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posted on 19/2/2003 at 17:16 Reply With Quote
How do you produce the gold ingot / yellow scale combo armor?

I'm low on raw resources so haven't got to experement as much as I would like







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posted on 19/2/2003 at 17:26 Reply With Quote
Weapons are much easier to enhance than armor. However, the number of magical properties already in the weapon make it harder to enhance. So a plain katana would be enhanced almost everytime, while an undead slaying, +35% damage, 10% hit increase weapon will have a very high chance of failure. Also, trying to enhance a weapon that has a high luck rating with gold (to give it +40 more luck) can be tricky.









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posted on 19/2/2003 at 17:28 Reply With Quote
Well, in theory

And I haven't tried either, although my constraints are time rather than material... you just make dragon scale armor using yellow scales and gold ingots. Yellow scales are supposed to add 20 luck and decrease 3 points of physical resistance. Gold increases physical by 1 (net loss of 2) and also adds 40 luck. Plus, it enhances other resistances and lowers requirements (this is handy if you don't have 90 str). I also theorize that using a runic to make this armor will give it additional special random properties. Again, I won't get to experiment with all this till later tonight.







There are 10 kinds of people in the world - those who understand binary and those that don't.

The Dante's Inferno Test has banished you to the Eigth Level of Hell - the Malebolge!
Here is how you matched up against all the levels:
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Purgatory (Repenting Believers)Very Low
Level 1 - Limbo (Virtuous Non-Believers)Very Low
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Level 5 (Wrathful and Gloomy)Moderate
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posted on 19/2/2003 at 17:43 Reply With Quote
Crafting dragon armor now only uses scales, doesn't use any metal. So you can't get the additional metal properties. Gold dragon scale armor only gives you 20 luck per piece.

Thus, dragon armor now completely sucks unless there is something about it we haven't discovered yet.







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posted on 19/2/2003 at 17:51 Reply With Quote
Can it be 'enhanced'?









There are 10 kinds of people in the world - those who understand binary and those that don't.

The Dante's Inferno Test has banished you to the Eigth Level of Hell - the Malebolge!
Here is how you matched up against all the levels:
LevelScore
Purgatory (Repenting Believers)Very Low
Level 1 - Limbo (Virtuous Non-Believers)Very Low
Level 2 (Lustful)Very High
Level 3 (Gluttonous)High
Level 4 (Prodigal and Avaricious)High
Level 5 (Wrathful and Gloomy)Moderate
Level 6 - The City of Dis (Heretics)Moderate
Level 7 (Violent)High
Level 8- the Malebolge (Fraudulent, Malicious, Panderers)Very High
Level 9 - Cocytus (Treacherous)Moderate

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posted on 19/2/2003 at 21:18 Reply With Quote
Dragon Scale armor doesnt use ingots, BUT!!!!

Dig this people! I grabbed some yellow dragon scales and ingots to do a lil experiment. First I created a gold platemail gorget, then tried to enhance it with yellow scales. Doesnt work. Then I put the ingots BACK IN THE CHEST (no ingots on me except iron!) I created a pair of yellow dragon scale gloves. Stats are Luck 20, NO physical resist and 3% for each of the elemental resists. Now, I changed the ingot type to verite. An AMAZING thing happened. Keep in mind I dont have ANY ingots in my backpack except iron! Then new yellow dragon scale gloves I crafted with the ingot type set to verite have the following properties...
Luck 20
Physical 2%
Fire 3%
Cold 5%
Poison 3%
Energy 5%
So, I got the benefits of enhancing the yellow scale armor with verite ingots, without using any ingots!







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posted on 19/2/2003 at 22:01 Reply With Quote
That is the exceptional bonus, not verite metal properties.







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posted on 19/2/2003 at 22:05 Reply With Quote
Dragon scale doesn't suck, it just takes some gettiung used to.

Rather than equipping a full suit of one color, use a single piece to add specifically a large amount of resistance. If you can make it "exceptional" then the dragon scale can really shine.

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posted on 19/2/2003 at 22:15 Reply With Quote
I've attempted to enhance a few slayer weapons and succeeded with valorite on my daemon mace (thank god) but failed on my undead broadsword and gargoyle spear. I am too afraid to attempt enhancements to my other daemon weapons without +gm smithing. Undead weapons should be enhanced with bronze if u want to drop liches like they ain't no thang. If you just want to look pretty, use a bronze runic hammer and you might get lucky enough to get a blaze weapon with random property enhancements. Haven't tried to enhance any armor yet, but haven't come across anything worth enhancing.

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posted on 20/2/2003 at 00:44 Reply With Quote
Hanse commented today here ,

Enhance 30+ total resist items with agapite, verite or valorite. You get very high resistance armor with those items (40-48 total). This gets warriors a high resistance set of armor. I haven't tried selling any extra pieces yet, as most folks don't know what to value the armor that's enhanced at.

I mixed my armor with valorite and barbed, though horned is very good for hunting fire creatures and resisting flamestrikes and dragonbreath.

Also, red scale armor is good for getting your fire resistance up for you folks that want to bard/tame dragons.

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posted on 20/2/2003 at 20:10 Reply With Quote
Its all about How many bonuses the item has

The higher the level of Runic hammer u use or ore the more bonuses it tries to add, if u take a weap that is already crazy bunus wise like Luck 60 Reflect Physical Dmg 10% Faster Cast:1 Physical 60% Fire 40% Cold 20% Trying to add valorite bonuses or even verite which adds to 5 bonuses while trying to randomly add 2 more is too much for the weapon to handle so odds are it will break
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