Aryn
Governor of Trinsic   Avatar Link Time-out
Registered: 17/7/2002 Location: Felucca Member Is Offline Mood: .. bleh. =/
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posted on 17/2/2003 at 21:44 |
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Skill guides updates: Chivilry
Chivalry Guide - by Aryn
The skill of Chivalry. Otherwise known as the Profession of a Paladin.
Preface:
So, you want to become a Paladin do you? Well, there are two skills to it,
one of which is the obvious primary focus of this guide, and the secondary
skill that is too important not to consider as part of a Paladin-endowned
template, the skill of Focus.
I will start this guide off with the basics, about the skills themselves as
a whole, the benefits therein, as well as an accurate posting of how I
personally gained, things I noticed, and all such quirks following. I will
also give some advice and suggestions as to possible templates with the
Paladin profession.
I: Getting Started
The biggest set of questions I've noticed coming from people is the most
obvious one. How do I get started? How do I get the spells for becoming a
Paladin? How do I tithe, for that matter? I shall answer that here, as well
as give impartial advice towards this as well. This applies for the veteran
player as well as the new player. The first thing, is obvious. You will
need an upgraded Age of Shadows account in order to not only see the
Chivalry skill in your skill list, not to mention being able to visit Malas
and purchase the Book of Chivalry, which, on average, costs about 140 gold.
The first thing needed, will be a visit to a 'Chivalry Keeper'. This is an
NPC that has their name prefacing 'Keeper of Chivalry' and the like. From
him, you can train up your Chivalry to a reasonable level, around 30-31,
for about 300-310 gold as well. The second step is also, from the same
person, purchasing a Book of Chivalry. The Book of Chivalry comes with it
10 spell abilities with it, as there is no need to obtain any more. The
Book of Chivalry also within it keeps track of your Tithing points.
Ia. Tithing
Ah, tithing. The one thing that I have seen vex more and more people every
day. Tithing is an integral part of being a paladin, and in this case, it
is the livelihood of how much you can use your abilities. You can have a
maximum of 100,000 tithing points at any one time. You can tithe as much
gold as you yourself can hold on your person, and for every gold piece you
tithe, you also gain a tithing point. So 10,000 gold equals 10,000 tithing
points, or TP, as I will sometimes refer it to as in the duration of this
guide. In the City of Luna, the Shrine of Wisdom is available in the 2nd
floor of the main city complex. When you reach the ankh, or any ankh, not
just Wisdom, single-click to open up a context menu. You will have the
option to 'Tithe Gold'. From here, the rest is easy. You can either donate
all you have, or in multiples of 100. Karma nor skill does not effect how
many Tithing Points you may have at any one time; It is a universal base of
100,000.
II. Abilties and Explanation
Within this section I will go into a detailed brief over each ability and
the benefits, and the disadvantages, and the conditions that must be met
for each. Also I will list personal results and experiences I've had that
have come out of testing and colaborating with other testers.
All skills benefits are dependent on Karma level. Chance of succeeding on a
cast is dependent on Chivalry skill. All spells also can be interrupted by
damage taken, ex. Poison.
Close Wounds, 'Obsu Vulni' - This skill can be used to heal anywhere from
7-37 points of damage, although in the AoS Playguide it is listed as 4-24.
I have tested this personally and at a level of Glorious Karma, it has
healed from 35-36 on average. I have recieved confirmation of it healing 37
with Karma maxed. Cannot be cast while moving.
Min. Skill: 0
Tithing Cost: 10
Mana Cost: 10
Cleanse by Fire, 'Expor Flamus' - This skill can be used to cure poison
from the target, but at dealing fire damage to the caster. Can be used on
other targets, removing the poison from them, then infusing the poison back
into oneself to cure. Fire damage dealt is lessened if user has high Karma.
Glorious and higher can expect to only take 2-4 points of fire damage. Can
be cast while moving.
Min. Skill: 5
Tithing Cost: 10
Mana Cost: 10
Remove Curse, 'Extermo Vomica' - This ability is used to remove Curses,
which include Necromancer curses, Clumsy, Weaken, Feeblemind, Paralyze, and
the Curse spell used by mages. This is a fairly effective spell against
counteracting mages and even monsters who use similar spells. Chance of
removing curses is affected by the user's Karma. At Glorious, I've seen
success everytime in removing every curse laid on from monster and player.
Can be cast while moving.
Min. Skill: 5
Tithing Cost: 10
Mana Cost: 20
Consecrate Weapon, 'Consecrus Arma' - This ability is used to endow your
weapon, for a short period of time, to target the lowest resistance of the
target it hits. It's duration is Karma-based, and lasts anywhere between a
3-11 seconds. Testing revealed to be an average of 10 seconds with Glorious
Karma.
Min. Skill: 15
Tithing Cost: 10
Mana Cost: 10
Sacred Journey, 'Sanctum Viatas' - For lesser or worse, this ability allows
the Paladin to recall off of any rune towards any facet. It is
instantaneous, and slightly quicker than the Recall spell. For that matter,
it does not have any 'sound' that accompanies the Magery equivalent. The
downsides is that it is not available in runebook yet, so you must have the
runebook, if you use them, set to a 'Default Location' if you wish to use
it in the same. Also be aware at this time, crossing over from facets to a
moongate, and attempting to use a moongate after using Sacred Journey will
require you to double-click a gate to use it. It will display a message of
'You are too busy to do that at the moment' message in the lower left hand
side of your screen.
Min. Skill: 15
Tithing Cost: 20
Mana Cost: 20
Divine Fury, 'Divinum Furis' - Temporarily Increases a Paladin's swing
speed, chance to hit, and damage dealt, while lowering their defenses.
Duration is based on karma, and can last anywhere between 7-24 seconds.
Average tested duration on 'Glorious' was 20 second duration, which leads
me to believe you can have a 'max' karma as well.
Min. Skill: 25
Tithing Cost: 10
Mana Cost: 15
Dispel Evil, 'Dispiro Malas' - This ability attempts to dispel evil
summoned creatures and also attempts to cause other evil creatures to flee
from active combat. Transformed Necromancers may take also take stamina and
mana damage if forced from their transformed states. Caster's Karma and
Chivalry, and Target's Fame and Necromancy, also affect Dispel chance.
Min. Skill: 35
Tithing Cost: 10
Mana Cost: 15
Enemy of One, 'Forul Solum' - The next enemy hit by the Paladin after
activating this ability becomes the Paladin's Mortal Enemy. All damage done
to that exact creature type is enhanced, but damage from other creature
types is increased as a tradeoff. Mortal Enemy creatures will highlight
orange to the Paladin. Duration of the spell is affected by the caster's
Karma. Average duration from a Glorious-level Paladin: 3 minutes, 30
seconds.
Min. Skill: 45
Tithing Cost: 10
Mana Cost: 20
Holy Light, 'Augus Luminos' - Deals energy damage in a radius around the
caster to all valid targets. Amount of damage done is affected by the
caster's Karma. Average damage done anywhere between 8-24, Glorious; 20-22,
which suggests more karma can be had for better results. Can be cast on the
move.
Min. Skill: 55
Tithing Cost: 10
Mana Cost: 15
Noble Sacrifice, 'Dium Prostra' - Attempts to Resurrect, Cure, and Heal all
targets in a radius around the caster. If successful, the caster is drained
of all but 1-2 Hit, Mana, and Stamina Points. The recipients of the
resurrection are also healed by an amount dependent on the caster, anywhere
between 4-24. Glorious and higher can expect to heal between 20-24. There
is no forseeable limit of how many people are resurrected, so long as they
are within range.
Min. Skill: 65
Tithing Cost: 30
Mana Cost: 20
III. Gaining Skill, Reports
The general theory I had from the start while practicing Chivalry is that
gains are success-based, not failure. Over the period of working this
skill, -NO- gain ever came from failures. By this pretext, I found skill
gain was possible by working any skill that had a minimum requirement of
10-40 from my current skill level. From the point of first learning
Chivalry and gaining about 30-31 skill points in Chivalry, you will want to
begin by casting Consecrate Weapon, with a weapon equipped in your hand
until about 40 in skill. From then, Divine Fury works for skill gain up
until 50-55. From that point, Dispel Evil worked for me personally up until
69-70. Some people I've talked to reported using Enemy of one between 60-70
for their skill gain. However, it can be said either tactic can be used. My
own personal experience was that my gains slowed down by 69.3 when I
changed to Holy Light from Dispel Evil. Holy Light is the recommended spell
to be used until about 88-90, and then change to Noble Sacrifice from there
on in to GM. I've discussed skill gain with various people, some kept
track, others didn't, but generally, Noble Sacrifice will be the last spell
to carry you on into GM Chivalry.
IV. Notes on Focus
This is going to be a generally wide-open section about what I've done with
Focus during this time, is that it's gain does not depend solely on how
much mana one has. I had full mana and I stil gained, but all the while it
is 8x8 dependent, and in fact, Chivalry is best-worked after 50-55 on a
boat as well. Template ideas I'm going to leave on the wide-open, but it is
easily possible to drop Healing for Chivalry and Magery for Focus as well.
I've heard some people go to one single weapon skill as well, but again,
this is a -wide- open possibility set here. Another consideration for
people who were Med-warriors is to also consider obtaining armor with 'Mage
Armor' attributes and keep Meditation and then gain Focus for some really
fantastic Mana recovery. The big focal point of Chivalry and Age of
Shadows, all the while, will be how well you can hold onto your Mana and
such. The effective use therein will be a big factor in PvP, and PvM, Solo,
and Group Fights.
Thanks to the posters of UOPG for their patience, Mordain of ToM, Nick
Seafort at the Herald, and Slade of BC for offering their input and
contributing to this.
[Edited on 21/10/2003 by WonderBrick]
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Glythic
Semi-Nuub  
Registered: 21/12/2002 Member Is Offline
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| posted on 18/2/2003 at 01:00 |
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good job on the guide 
question though, if i wanted only the lower spells can i keep chiv at say
50 and be as affective with those spells as someone who has gm'd it if i
have same karma or is it like magery where higher you are the more you can
heal or whatever?
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Aryn
Governor of Trinsic   Avatar Link Time-out
Registered: 17/7/2002 Location: Felucca Member Is Offline Mood: .. bleh. =/
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| posted on 18/2/2003 at 01:50 |
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The spells themselves will be effective, but stand a possibility of failure
at 50, depending on which ones you're using and such. The skill level
affects success, rather than effectiveness. What you really need is Karma.
=)
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Vince
Semi-Nuub  
Registered: 27/8/2002 Member Is Offline
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| posted on 18/2/2003 at 14:27 |
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reply
So what about succes rates? Is it like magery? 1% extra chance of succes
per 2 or 3 gains?
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WarGrind
Spammer      
Registered: 4/7/2002 Member Is Offline Mood: Caffeinated
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| posted on 18/2/2003 at 15:45 |
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It's just karma and not fame, right? Glorious Lord wouldn't get you any
benefits that Trustworthy doesn't? Might not make much difference in PvM
but for a pvp char who will die a good bit, it could be a huge matter.
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Aryn
Governor of Trinsic   Avatar Link Time-out
Registered: 17/7/2002 Location: Felucca Member Is Offline Mood: .. bleh. =/
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| posted on 18/2/2003 at 17:41 |
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WarGrind: Fame does not seem to matter whatsoever. I've tested and retested
as my fame's been dropping due to death by monster, and I've had the same
rate of healing, skill durations and what note
Vince: For example, if you are high above the listed min skill for a spell,
you'll stand a much better chance at succeeding at it. The benefits will,
all the while, be chiefly dependent on karma.
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Arcanus
Semi-Nuub   
Registered: 11/9/2002 Member Is Offline Mood: Bewildered
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| posted on 18/2/2003 at 18:52 |
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I've notice some inaccuracies in this. First of all, you can tithe any
amount of gold(excluding of course the cap), it does not have to be in
multiples of 100. I just tithed 5360 gold.
Also, you mentioned that a few spells could be cast while moving, and that
has not been the case for me. The only way this could be different in my
case is if it karma based, as my character is an old PK turned Paladin, and
has fairly low karma. But every spell I attempted caused me to freeze.
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Aryn
Governor of Trinsic   Avatar Link Time-out
Registered: 17/7/2002 Location: Felucca Member Is Offline Mood: .. bleh. =/
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| posted on 18/2/2003 at 20:55 |
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Well, when you click the single increment, it increases in 100. OBviously, if
you do -all- your gold, it'll be donated in an odd number.
There's a few spells that even as Glorious, you can't cast on the move,
like Close Wounds and such. However, I was able to use Consecrate Weapon,
Divine Fury, among others, on the move. Again, the big point I'm stressing
here is Karma is an absolute need.
My biggest tip? Evil Mage Lords in Felucca. Best way to nail down a high
karma level, or for that matter, if you're daring, Elder Gazers.
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Justferfun
Non-Nuub    
Registered: 16/2/2003 Member Is Offline Mood: Dazed&Confused
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| posted on 18/2/2003 at 22:41 |
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8x8?
I have been gaining a bit here and there but have yet to really buckle down
and train chivalry. But I am wondering, in all your explaining you did not
mention if this skill was movement based or not. I know magery is and
therefore would assume Chivalry and Necromancy are. Please clear up any
issues regarding this. I will continue to train on a baot though, as focus
is definately movement based.
-Titan
[Edited on 18/2/2003 by Justferfun : damn simlies]
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WonderBrick
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| posted on 18/2/2003 at 23:12 |
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How would you compare curing/healing with Chivilry to healing/curing with
Magery? Are casting times faster? Non-disruptable? Chivilry just appears
to be a crippled version of magery with a bone thrown here and
there(consecrate weapon, mass rez). Most of the Paladin spells can be
compared to a magery spell, in some fashion.
I want to try a paladin and drop healing on a dexer to fit it in, but then
I remember that I will be healing with magery only on a char that is
relying on Battle Focus for mana and special moves.
Does chivilry skill mean you can cast any chivilry spell without dropping
any wep? Full speed casting?
On a side not, I am assuming that Battle Focus mana regen rat eis in no way
affected by amount of INT you have, unlike Meditation skill, right?
Many thanks
Template I am considering:
120 fencing
100 tactics
100 poisoning
100 resist
100 focus
100 parry
100 chivilry(or 90 magery and 110 tactics)
80str/95dex/50int
Insured highend weapons to make up for lack of anatomy.
[Edited on 18/2/2003 by WonderBrick]
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ThurstonofGL
Spammer     
Registered: 13/10/2002 Location: Washington, DC Member Is Offline Mood: None
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| posted on 18/2/2003 at 23:24 |
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Compassion
Does compassion affect the recipients of a noble-sacrifice resurrect?
There are 10 kinds of people in the world - those who understand binary and
those that don't.
The Dante's Inferno Test has banished you to the Eigth Level of Hell
- the Malebolge! Here is how you matched up against all the
levels:
Take the Dante's Inferno
Test
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Aryn
Governor of Trinsic   Avatar Link Time-out
Registered: 17/7/2002 Location: Felucca Member Is Offline Mood: .. bleh. =/
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| posted on 18/2/2003 at 23:58 |
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I believe I did say in the gaining and introductions that it -is- movement
based, and that 8x8 is the very well best way to gain post 50 skill in it.
I cure chiefly with either pre-use petals or cure potions, but in a pinch,
the Cleanse By Fire works very well. Even if you used Spell Channeling
items, I would rate the casting time equal or less to the healing offered
by magery.
Of course, there are different benefits to either, both a Monster-bash
class of Paladin, to a PvPer. Magery still has it's uses, no doubt about it
as well.. there is something to consider however, that Close Wounds can
nail down that critical heal before that full 12-15 second timer of a
normal bandage heal, and won't be affected by being smacked around, just
possible to be interrupted.
And Thurston, I've yet to see a Compassion-related Noble Sac done, only
because of the way a majority of prisoner and such things are otherwise
broke (Prisoner/rescued won't go into gate) I will however endeavour to see
if I can test this regardless.
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Aryn
Governor of Trinsic   Avatar Link Time-out
Registered: 17/7/2002 Location: Felucca Member Is Offline Mood: .. bleh. =/
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| posted on 19/2/2003 at 00:01 |
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Addenum: Divine Fury and Consecrate Weapon, two of the chief weapon skills,
can be cast on the move, and Consecrate weapon is cast within one second.
It's that damn fast. Divine Fury is maybe.. 2-3 seconds tops, and all
abilities can be cast with weapons in your hands.
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WonderBrick
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| posted on 19/2/2003 at 00:33 |
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quote: Originally posted by Aryn
all abilities can be cast with weapons in your hands.
Good to know. This should cut down on disruptions, ESPECIALLY if I drop
anatomy(nearly zero "dodge" without weapon armed), especially when compared
to magery(dropping wep to cast). Abundant spell channeling weapons seem to
slow casting speeds, leaving you open to more disruptions(though less then
unarmed, zero dodge.
In summary, as I see it:
Chivarly- less options compared to magery(no teleport, marking, gates,
summons, invis, etc, etc) but armed casting(less need for unarmed "dodge"
support skills). Normal speed casting. Added perks of Consecrate
weapon(helps if you dropped anatomy), mass rez(is anyone actually going to
use this?). Can still dispel, cure, heal. Cannot have low karma(no
PKing). No regs to lose(now in gold tithing form). Must maintain karma
for best effiecency.
Magery- can easily be disrupted without sufficient dodge. Has ALOT more
variety and flexibility then Chivilry(teleport, single person rezzing,
marking, gating, poisoning[also good to keep in mind if you have poisoning
for melee like I may have], etc, etc). If easy to find Spell channeling
weapins are used, casting time is slowed. No Consecrate weapon bonus to
make up for lack of anatomy(if dropped). No karma to maintain. Can lose
regs upon death.
I have magery on my poison dexer already. I may drop it to 90 to boost
tactics to 110 and should still be able to level3 poison with magery(and
level4 and 5 with melee). To me magery is to flexible to pass up. I will
experiment with spell channeling weapons first and go from there, depending
on how well i feel they suit me. With Item Insurance, all I need to find
is that ONE weapon that perfectly suits my needs(no slow casting plus
damage bonuses, etc).
Also keep in mind mana cost differences between Magery and Chiviliry as
well as cure effectiveness(curing and taking fire damage with Chivilry
concerns me since I can sometime cure when life is low, especially if
fighting a good disruption mage).
[Edited on 19/2/2003 by WonderBrick]
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WarGrind
Spammer      
Registered: 4/7/2002 Member Is Offline Mood: Caffeinated
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| posted on 19/2/2003 at 02:28 |
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Can you tithe on the 5th year reward ankh decoration in a house, or just
the static shriney ones in game?
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Aryn
Governor of Trinsic   Avatar Link Time-out
Registered: 17/7/2002 Location: Felucca Member Is Offline Mood: .. bleh. =/
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| posted on 19/2/2003 at 02:37 |
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Haven't tested that yet, but as soon as UO decides it can handle me being
in game.. I'm going to try it on a place I know where one of those reward
Ankhs are. =)
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Mister Toad
Not a Nuub   
Registered: 2/10/2002 Member Is Offline Mood: ribbit
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| posted on 19/2/2003 at 06:06 |
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The most persuasive thing about chiv..
seems to me that you don't have to drop your weapon to do your thing.
Unlike magery, although now there are these spell channeling weapons, but
that seems like a crutch. Also, you don't have to carry any regs, if that
matters to ya.
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Eolirin
Nuub 
Registered: 19/2/2003 Member Is Offline
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| posted on 19/2/2003 at 15:38 |
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Close Wounds
It should be noted that close wounds has about the same range as a bandage
when used on another person.
It should also be noted that it is fully possible to deal over 100 damage
in one hit to an arctic overlord with a combination of weapon moves, enemy
of one and consecrate weapon.
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Aryn
Governor of Trinsic   Avatar Link Time-out
Registered: 17/7/2002 Location: Felucca Member Is Offline Mood: .. bleh. =/
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| posted on 19/2/2003 at 16:05 |
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Aye
*nods* I laid down the basics here with explanations of skills, and getting
there.. and of course, briefs about them and what not.
Close Wounds range is one tile away, so you don't have to be exactly next
to the person, but.. either way. I have to fix the grammar in this article,
and when I do, I'll add a few extras =)
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Nieves
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| posted on 20/2/2003 at 14:27 |
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Mass Res
Sure it's usefull.
Trammel Scenario: Group dies to a bad monster spawn, Paladin runs in,
resses everyone and everyone heals up and helps get folks out.
Felucca/Battle Scenario: You guys get ganked or punked (more even odds than
say 2/3-1). Paladin runs in, your blessed Arcane Robes are used and people
grab what they can and either get out of dodge or do some major
fighting.
Note about mass res: It takes ONE spell to resurrect a group of people.
One use of Tithe points, mana, as opposed to numerous bandages, regs,
etc.
Cost effective I think.
Now, who is up for a Necromancy guide?
Note: I have AOS update pages on my Hard Drive. An out of town problem has
me tied up. Once I get back, they will go up. Including this Chivalry
guide.
Hasta.
[Edited on 20/2/2003 by Nieves]
Most people aren't stupid. They are just uninformed idiots.
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Dupree
Daddy On A Mission!   
Registered: 20/6/2002 Location: Hagerstown, MD Member Is Offline
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| posted on 20/2/2003 at 14:34 |
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I've used the res spell a couple of times now. Only to do one person
though. I can forsee it's usefulness on guild hunts and what not. I am
going to be UBER pissed off though when I rez everyone, and they all take
off scrambeling for their items while I am left with my 1 str/1 int/1 dex.
It truly drains you and leaves you VERY vulnerable for a bit.
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Aryn
Governor of Trinsic   Avatar Link Time-out
Registered: 17/7/2002 Location: Felucca Member Is Offline Mood: .. bleh. =/
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| posted on 20/2/2003 at 14:43 |
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Heheh.. I was doing the mass resurrection on the lower level of deceit..
had some angry lich lords after us and such.. we did fairly well for being
a group of gents not at all fighting together.
At least the mage I was with was kind enough to support me as I support him
with smackin' down Silver Serpents.
=)
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Devero-Cats
Semi-Nuub  
Registered: 19/2/2003 Member Is Offline
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| posted on 20/2/2003 at 18:34 |
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I'm up to 80 Chiv and 91 focus - FYI...
I've noticed a few things people have been discussing. First, I went to
Trammie Brit Bank to see what th radius is for Noble Sacrifice. I glowed
ppl up to 6 away. So it's a nice, wide area of effect. It does not res
pets. Had to see anyway. Didn't think it would.
Second, I was exploring Malas and normally run around armed with a cheap GM
Heaxy Xbow. I hit a flesh golum for around 50-55 points. For grins, I did
a weapon consecrate on the next one and hit it for 90. Dropped in one hit.
Obviously not a scientific sample, but consecrate does seem to add quite a
lot of punch.
I found the comment about the low-Karma guy getting freezed while casting.
Interesting for sure. I'm hovering in the Glorious/Great range, so
haven;t frozen except for the heal spell.
One trick ppl might consider prior to casting Noble Sacrifice is to take a
tad of damage and start an aid. I had 10 points or so damage and cast one
and then got the aid affect in a hurry. The aid wasn't disrupted by the
spell.
I like the idea in PvP where ppl are discussing physical resist verses
cold, etc. I'm looking forward to testing smiple Consecrate out on their
butts. If they leave one resist at zero, I don't care what they got on.
hehe. So for anti-Pally work, A balanced armor set is probably the best.
We're going to rock some worlds.
And gaining on boat works fine. 8x8. Gained 19 in 2 hours yesterday. I
don;t see why a serious PGamer couldn't GM chiv in a one-day marathon.
If anyone is on cats and wants to gatehr some data, holler. We'll do some
testing.
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Knowledge Sinkhole
Semi-Nuub  
Registered: 21/2/2003 Member Is Offline
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| posted on 21/2/2003 at 00:19 |
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GM cost..
Any idea how much gold it's going to cost to GM Chivalry via 8x8?
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Mojo the Avenger
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| posted on 21/2/2003 at 13:53 |
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Note about focus:
You were gaining at full mana probably because your stamina wasn't full,
and was still regenerating
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