FrozenFire
UOPG Moderator      
Registered: 20/6/2002 Location: ClownTown, Europa Member Is Offline Mood: Bitter? Who, me
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| posted on 17/2/2003 at 20:07 |
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I just realized. . .
. . .that with AoS we need to think about templates in a radically
different way. What started out as a trickle, gloves to add mining skill,
then a steady flow of ancient smithing hammers, is now washed away by a
virtual flood of skill enhancing jewelry.
From what Ive read, a lot of people look at skill jewelry as cheap skill
scrolls, but they are quite different in what they can do for you.
Scrolls are needed to increase the individual cap of a skill beyond 100,
but the total skill cap for that character remains 700-730. There is also,
from what I understand, a hard individual skill cap at 120 for each
skill.
So skill jewelry can do two things for you. First, lets say you bought a
skill of +20 magery but want the boost now, and not waste time
training. Throw on a set of magery enhancing jewelry amounting to +20 and
youre set. As you train, you can loose the jewelry piece by piece and pick
up stuff to boost whatever else you want. But the true power of skill
jewelry is that whatever is added does not count towards the total skill
cap.
So. . .that means, I can buy 7 +20 scrolls, train my char to GM in each
skill and then find myself a set of jewelry that adds +20 in each of my
chosen skills. Presto a 7X120 char. . . Thats assuming there will be enough
slots to equip 7 skill items. Earrings, necklace and ring would only count
for three skills, so Im basing this on the guess that sashes, hats and
possibly weapons, shields or armor will also add skills. And if the latter
is true, I dont see why you cant have a template with 9 skills trained to
80 (assuming 720 skill cap) and then use skill jewelry to polish things
off. And even if theres not enough slots to max all 9 skills, carry the
jewelry for all skills and max those you need depending on what youre
fighting. Versatile and powerful.
Wow. Its been on the AoS site for weeks, and its only now I realize the
potential. And its huge. Normally I usually worry about giving players too
much power, destroying game balance. But with the new combat system and
all, Im beginning to wonder if theres not a reason why we all fret about
not having enough slots to fit needed skills into our templates.
To be honest, most of you know this much better than I do. Since I play on
Europa, Im nowhere close to even try out what AoS combat means and so my
theory is based on what I have heard and read.
So what do y'all think? Did I just have my heureka moment, or is this the
ravings of a madman who has played UO for too long? Or am I the last guy on
earth to relaize what youve known for ages?
[Edited on 17/2/2003 by FrozenFire]
Faster. Cheaper. Stronger.
www.uopowergamers.com
Achiever - 73% Killer - 73% Socializer - 33% Explorer - 20%
Who are you? Take the Bartle
test.
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WarGrind
Spammer      
Registered: 4/7/2002 Member Is Offline Mood: Caffeinated
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| posted on 17/2/2003 at 20:37 |
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Well, I don't think it's quite as revolutionary as you think, the skill cap
is 720 max (doesn't go more than +20), and only rings and bracelets come
with skill bonuses, so you're not gonna get all that much out of it. Plus
we haven't seen the full potential of skill bonus jewelry, how many
possible skill bonuses per piece (it could just be one but I think I have
one with two so it's possible that all four slots could be skill bonuses of
up to whatever the max is), and what the top + is, but even if so, it's
probably very unlikely to get a piece of jewelry like that. Necklaces and
earrings are still purely decorative. It can help, with a couple of
insured pieces you might get a virtual skill cap of like 760, but I'd think
that'd be an unusual thing and involve alot of PvM to get.
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JC the Builder
Non-Nuub    
Registered: 20/6/2002 Location: Atlantic Member Is Offline Mood: Enlightened
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| posted on 17/2/2003 at 20:47 |
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It isn't as good as you make it sound. You can do one or 2 skills but thats
about it.
Like now I don't have to waste my time training my taming up. I can just
toss on some jewlery. Or you can get that +10 eval boost from jewlery when
you need it. Or if you want to go provoking take out your +provoke jewlery.
If you don't put in your 2 cents how can you expect change?
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Bokonon
Semi-Nuub  
Registered: 13/12/2002 Member Is Offline Mood: Je suis l'espri
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| posted on 17/2/2003 at 21:59 |
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Yeah, no offensive, but while you captured the idea behind the skill
jewelry you mutilated the facts. There are no earrings, necklaces, etc.
that increase skill, unless I've been *really* amiss in my looting. There
are only bracelets, and the highest I've personally found was a +11, I've
heard reliably +12, and only vaguely from someone who was looting my kills,
of +15. I doubt the +15, but the +12 seems reasonable.
So while you couldn't make a 7x120, you could make (with a 5 year vet
account) a template that had (example here, a dexer):
120 archery
112 healing
112 tactics
100 resist
100 anatomy (120 anatomy is pretty worthless now since it doesnt increase
para chance)
100 chiv
100 focus
Please don't rip on the template, I didnt think it through for pvp or
anything like that, but I just wanted to show that you could inflate two
skills to 112; another alternative is obviously inflating another skill
like focus or tactics to 120 with both jewerly slots.
One question I would like to toss up, is limits on the magic jewerly. Has
anyone found pieces with multiple +11s? Ie. Animal Taming AND Lore? or
Fencing AND Focus? or is the total max skill increase +11 or +12 or +X?
Also are the same numbers that max the jewerly the numbers that max damage
% increases and those types of things?
Also, sorry off on a limb...using items that increase defense chance (I
assume this is parry rate), is it possible to raise this percentage up to a
substantial amount, say 75% parry chance?
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FrozenFire
UOPG Moderator      
Registered: 20/6/2002 Location: ClownTown, Europa Member Is Offline Mood: Bitter? Who, me
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| posted on 17/2/2003 at 22:48 |
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Im still trying to piece it together. Ive heard specifically rings and
bracelets so far. I also read a post about a guy that said he had a +20
eval int item. It remains to be seen whether that is true.
Faster. Cheaper. Stronger.
www.uopowergamers.com
Achiever - 73% Killer - 73% Socializer - 33% Explorer - 20%
Who are you? Take the Bartle
test.
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Albus Demur
Semi-Nuub  Avatar Link Time-out
Registered: 6/10/2002 Location: Orlando, FL (Chesapeake) Member Is Offline Mood: Grumpy as hell
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| posted on 18/2/2003 at 06:39 |
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I found a bracelet that had a +15 archery and a +5 necro for skills and a
7% spell damage increase and 5% lower cost of regents. So for skills it
only had +20 (15 for archery, 5 for necro) but a pretty good bracelet none
the less. The highest I've seen in Eval is +10, and I personally have a +8
Eval bracelet.

Find your
Role-Playing
Stereotype at mutedfaith.com.
[Angel.]
There are many stupid people out there, and I seem to find them
all!
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BonaneS
Semi-Nuub  
Registered: 6/11/2002 Member Is Offline Mood: Inspired !
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| posted on 18/2/2003 at 11:12 |
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Just for the record, FOUND lying on the ground outside skara atl bank +10
intelligence stats boots (no loss to other stats either). So stats can be
raised too, can you go above 250 ?? i dont know as only 225 but its
possible. Just checked, my max stats reads 225 in the max stats box but my
stats read 100 str 80 dex 55 int (235 .. i know you can add ) so higher
than 250 is possible.
[Edited on 18/2/2003 by BonaneS]
[Edited on 18/2/2003 by BonaneS]
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Helicobacter
Non-Nuub    
Registered: 4/8/2002 Member Is Offline Mood: Going to Wards!
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| posted on 18/2/2003 at 16:09 |
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Rimmerdall and I found a +11 taming, + 8 magery bracelet with a few extra
resists thrown in last night.
If our Luck holds (and keeps going up), I foresee some very nice + skill
stuff making its way onto the LA market. 
yhs,
Heli
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syphat
Not a Nuub   
Registered: 3/9/2002 Location: Pacific Member Is Offline Mood: stunner ny1???
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| posted on 19/2/2003 at 01:54 |
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heli, what do u hunt??
i keep hunting dragons and nothing good
i like my fried rice with fried eggs.. fried chicken... fried water...
fried orange juice... after a fried fuck and a fried cigarette.....
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Legion
Not a Nuub   
Registered: 21/10/2002 Member Is Offline
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| posted on 19/2/2003 at 20:37 |
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I've seen necklaces that add to Stats, so I don't think it's unlikely that
there are necklaces that also add to Skills.
Frozenfire's theory really depends on if ANY item can have skill bonuses.
Items such as sashes, capes, robes, hats, armor, weapons, etc...
Oh, I also have boots with Stat bonuses, so maybe they can have skill
bonuses too!
The highest skill bonus I've seen so far is +12.
The highest stat bonus I've seen so far is +10.
But keep in mind that the highest Luck I've had is 315 or so... while I
hear some people hunt with 600+.
[Edited on 19/2/2003 by Legion]
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Zeen
Not a Nuub   
Registered: 30/8/2002 Location: Milwaukee, WI Member Is Offline Mood: hungover
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| posted on 20/2/2003 at 01:40 |
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Legion,
Were the boots and necklaces with stat bonuses you've seen old Strength,
Cunning, Agility, Bless items? Those will add 10 to the appropriate stat/s,
but will eventually be fixed so that they use charges and wear out like
they did in the past.
As far as I have heard, read, and seen you should only be able to get
bracelets and rings that alter stats, and skills for that matter.
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Mojo the Avenger
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| posted on 21/2/2003 at 23:24 |
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I got a +11 anat/stealth ring.
also, regarding the stat question, I have 8 +10/all stat items, and they
can all be stacked on one character.
It's insane.
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Ward
Semi-Nuub  
Registered: 26/10/2002 Location: Huntsville, AL Member Is Offline Mood: Bah!
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| posted on 23/2/2003 at 14:16 |
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well I've been hunting ratmen and skeletal knights and bone dragons and
have been finding pieces of jewlery(rings and bracelets) that have no more
than +11 in one skill, not to mention some skills/stats/resists as well....
and my char only has 200 luck so imagine what someone could get with high
luck
 Peer into your future... www.teamdenovo.com
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Mojo the Avenger
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| posted on 25/2/2003 at 16:52 |
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I got a ring with +1 wrestle/+4 stealing/+5 fencing, for what it's
worth.
3 skill items are out there.
I was killing Lich Lords and I had 20 luck.
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Galrahn
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| posted on 25/2/2003 at 21:33 |
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OK this is what I know...
FrozenFire, you are correct.
We have a guy whose stats are something like 125/90/35 in our guild. Every
item he has, including all armor pieces, clothing, jewelry, shoes, weapons,
shields, etc gives bonus hit points. He currently has 178 hit points and he
is an umber PvP jacker.
I have seen him take out 3 mages alone who thought their combos would do
the trick, but he also has 70% energy and 70% fire resist, and when eb and
fs hit 178 hit points with resists that high, it barely makes a dent,
particularly when he has a healer.
Another example, For the first time in UO history I have seen screenshots
of an 8x player. He is by far the most wicked Master Mage on Great
Lakes.
90 Magery
90 Resist
90 Eval
90 Med
90 Tactics
90 Anatamy
90 Fencing
90 Focus
He has 3 items of special note...
a ring of +10 eval +10 Fencing
a bracelet of +10 Anatamy + 10 Tactics
earings of +10 Resist +10 Focus
plus he has Boots that add +14 Med
and a feather cap that adds +19 Magery
The key to templates like this is finding the right items.
Add to this his armor is Full plate mage armor enchanted with reduced mana
cost.
I think FrozenFire is right on with his thinking. My fencer has 120 cap in
fencing and tactics, i have only 110 skill in both and used that 20 points
plus 30 points from other skills to add 50 focus on my melee. But my +11
fencing and +13 tactics items give me 120 in both skills.
Galrahn
Black Company
I am called many things...
Lineage 2 - Sieghardt
Non Factors, Inc. PR Manager
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Zeen
Not a Nuub   
Registered: 30/8/2002 Location: Milwaukee, WI Member Is Offline Mood: hungover
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| posted on 25/2/2003 at 22:08 |
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quote: Originally posted by Galrahn
earings of +10 Resist +10 Focus
plus he has Boots that add +14 Med
and a feather cap that adds +19 Magery
Smells like bullshit to me. First off the max skill bonus per item is +15.
Second only jewlery can have skill bonus properties. So those boots and
that hat don't exist. Unless there was/is a bug that allowed these items to
have those properties. If that's the case I'm sure it will/has been fixed
and they would be deleted on sight by a GM.
Also only rings and bracelets are supposed to spawn with new the magic
properties. There's rumors of super rare neckalces and earings having
properties as well, but they are just that, rumors. I even remember reading
something from a dev a few weeks ago about not adding earings and necklaces
with magic properties so the male characters didn't have to feel like cross
dressers. So again, barring any bugs, those earings don't exist either.
So basically while you should be able to create a solid 8 skill character
if you have the right jewlery and dress macros, the above character's
equipment cannot exist.
Oh and here's an info source:
http://guide.uo.com/itemproperties_0.html />
Peace
[Edited on 25/2/2003 by Zeen : earings not necklace, duh]
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Rockie
Semi-Nuub   
Registered: 27/6/2002 Member Is Offline Mood: Wootification.
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| posted on 26/2/2003 at 00:27 |
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Zeen - Your wrong.
You can get +20 skill items. Go to the stratics thief forum and look
around. There are a pair of pants in doom (an artifact) that give +20
stealing and +20 stealth.
Finding Emo Band
Kul Tiras Marines
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Zeen
Not a Nuub   
Registered: 30/8/2002 Location: Milwaukee, WI Member Is Offline Mood: hungover
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| posted on 26/2/2003 at 01:02 |
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I'm not wrong, there are just a few, very few, exceptions to the rule.
There are those leather leggings artifact as well as another artifact that
add +20 to a skill. The leggings are +20 stealing/stealth and the other is
a +20 necro item. Those are the only two I'm aware of and they are VERY
rare, somewhat unique items. Plus neither of those are the items Galrahn
mentioned. If you look at the page I linked, it shows skill bonus
proeprties will spawn only on jewlery and only in the 1-15 range.
[Edited on 26/2/2003 by Zeen : me spell good]
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Nieves
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| posted on 26/2/2003 at 01:30 |
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You know,
There is a way to end this: "you are wrong, no you are" debate...
Screenshots.
Hasta.
Most people aren't stupid. They are just uninformed idiots.
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Rockie
Semi-Nuub   
Registered: 27/6/2002 Member Is Offline Mood: Wootification.
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| posted on 26/2/2003 at 14:59 |
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Fine.
Never let it be said I don't back my stuff up. FYI: The guy who found these
was a ghost, so in order to see things in color, he went to UO:A display
options and chose to see himself as a ratman (easy way to see in color
again).


Please don't doubt, it makes you look foolish. 
Came from this thread on the Thief Boards:
http://boards.stratics.com/php-bin/uo/showflat.php?Cat=2&Board=uothief&Numb
er=3704676&page=0&view=collapsed&sb=5&o=&what2=postlist&fpart=
Finding Emo Band
Kul Tiras Marines
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Galrahn
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| posted on 26/2/2003 at 15:56 |
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Wait I am confused
There is definately magical clothing, or are you just talking about skill
clothing?
I wear magic boots, a magic sash, a magic cape, and a magic robe on my
melee, goes with my bracelet, earings, and ring very nicely.
I also have a magic wizards hat on my mage, but it is pre-AoS.
None of it adds any skill points, but definately adds stuff.
Nice pics Rockie, but my stuff is not artifact.
[Edited on 26/2/2003 by Galrahn]
[Edited on 26/2/2003 by Galrahn : Goingto get screenshots before i comment
further, need to see myself now.]
Galrahn
Black Company
I am called many things...
Lineage 2 - Sieghardt
Non Factors, Inc. PR Manager
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Rockie
Semi-Nuub   
Registered: 27/6/2002 Member Is Offline Mood: Wootification.
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| posted on 26/2/2003 at 16:26 |
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nevermind.
[Edited on 26/2/2003 by Rockie : Not worth it.]
Finding Emo Band
Kul Tiras Marines
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Gyb
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| posted on 26/2/2003 at 17:43 |
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I have not seen any magical sashes, boots, robes, earrings, necklaces or
cloaks since AoS was published. Pre-AoS stuff still exists of course, but
new stuff doesn't spawn as far as I can tell. Magical hats do spawn, but
all hats are essentially now the same as armor (they have base resists and
follow the same "rules" as armor for what magical effects they can
have).
The only thing I have seen skill raising effects on are rings and
bracelets. Special, named, Doom artifacts like the ones Rockie posted
pictures of break this rule.
Gyb - The Nobility - Great Lakes
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