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Author: Subject: Perspectives (Total Views: 1961 / Total Replies: 12)
FrozenFire
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posted on 23/1/2003 at 18:51 Reply With Quote
Perspectives

AoS is soon here and when it arrives, stat loss goes. That should make for a more interesting life in Felucca. Too bad everyone will be busily exploring Malas. With 3 facets using the Trammel ruleset I think the old way to view PK:ing - wolves and lambs - is useless. Since the lambs can choose between Trammel, Ilshenar or Malas, PK:ing in Felucca will be a dog eat dog thing.

So those of you that long for the freedoms of old (and the abundance of easy prey), forget it, AoS has nothing for you. PKing is going be largely over bragging rights with few easy kills (with the possible exception at the champion spawns). Loot will be scarcy unless the insurance is real expensive. But most of you already realized this, and from what I can see, a lot of pvp:ers are now eagerly anticipating the next PvP friendly game; Shadowbane.

Since its due in a couple of months, I decided to to see what all the fuss was about. I havent been able to talk to anyone actually playing, so I played around with the information on the publishers website.

Anyways, I'd describe it as DAoC with housing. Im sure there are many many differences between the two, so please dont bury me in mails about them. What I mean is this:

They are both (mostly) 1st perspective 3D with OK to nice graphics. Im not as impressed with 3D graphics as most I suppose. But then again 3D has a bit changed since they released EQ.

They are both level based with race and class (I think) determined when you create your char. Death is pretty mild and you auto res at your bind point (with some XP loss I believe). No joy for PK:ers, items stay with the ghost (either that or most of it, cant remember for sure).

They feature group to group combat, DAoC between realms (can individual guild based within the same realm fight each other?) and all out guild/clan/group warfare in Shadownbane.

The main difference that mattered to me, was that every guild can aspire to found/take over a city in Shadowbane. Actually building/supporting/defending your city seems to be the main goal. It sorta seems to me like UO factions between player run cities, with the loosers city/guildstone being destroyed.

Come to think of it, OSI is borrowing heavily from newer games and perhaps especially so with Shadowbane. Special moves in combat are something that weve seen in both DAoC and SB (I cant remember whether there were any in EQ or AC, but you can bet your castles EQ2 and AC2 will have them). The whole thing with resistances and the new magic items system look a lot like what UO:s later cousins feature.

So, will SB crush UO when it comes to pvp? I cant help but think that AoS just made UO more like SB and those that dont like AoS pvp, *might* be disappointed with how pvp is handled in SB. What sets UO apart from SB are basically two things (Im sure both dev teams would yell at me for this, but hey. . .) One, UO still has the isometrical perspective, which I like a lot. Two, there are no levels in UO, meaning that PvP becomes less about how much XP you have been able to farm and more about what the players do. Three, you can still play solo and have fun in UO. On the flip side, I think SB community will be a lot stronger than in UO. With guilds being such a central concept (there are even several kinds), they will be necessary to provide mutual support and help.

Again, this is mostly guesswork based on a few hours of browsing some website. I, for one, plan to try SB out for real, but Im not holding my breath.

Oh, and PK:ing, as it was before stat loss was put in UO, is nowhere to be found in SB either. So for those that hoped SB would be a PK:ers haven, no joy.








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Gyb
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posted on 23/1/2003 at 19:51 Reply With Quote
I went through a phase where I was excited about ShadowBane, but that was over a year ago. This game has been delayed so much, I just couldn't keep my interest level up. There are aspects of it I really like, especially the way they approach the level system (it isn't just you pick a dwarf paladin and that's what you are evermore, you get to pick different areas of focus at certain times in your career, sort of like multiclassing.) But anyway, it has been so long, I just don't know who still actually cares this game is coming out besides a handful of hard core pvp guilds. And they could maybe be what, 1000-5000 people at the absolute most? That's going to keep a game afloat? Even assuming they capture good numbers at opening, I doubt this will ever be more than a niche game. Still, their fiction is really cool, I'll give them that.







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dissonant
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posted on 23/1/2003 at 23:08 Reply With Quote
Hey we already know the care bear servers suck ass. Why doesn't everyone head over to Siege? No trammel ruleset AT ALL. Care bearers are excited about no statloss? We've had it on Siege forever. No recall either. Reds can go in town and access banks, etc etc.
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Bokonon
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posted on 23/1/2003 at 23:48 Reply With Quote
Two issues

One, Shadowbane is outdated since they continually had delays. Their graphics are almost as poor as EQ's were when they first came out (okay not that bad, but way way low on the scale) and everything they had as an original idea has been stolen by other companies. SWG, DAoC both are going to pretty much have everything that SB is going to have, and I trust Verant, as much as I hate them, to produce something of quality.

UO does steal from other games, and other games steal from each other. EQ stole the Anarchy Online item display menu, and stole UO's traders to a degree. In an EQ2 interview one of the developers for EQ2 said that they were releasing "never before seen housing in a Online Enviroment." Obviously, this is all BS since housing has been in UO for 5 years when no other game has been able to even attempt it. Its actually one of the hugely drawing factors of UO.
So when you say, sort of condecendly, that UO is borrowing from Shadowbane for special moves? I beg to differ on that, if anything they are coming from UO or AO, but they are common in all other games besides UO. EQ has Kick, Bash, Taunt, and tons of other combat abilites, AO has all the martial artist attacks, along with a number of other abilites, its not a new concept, and we shouldn't give glory to any one game for inventing it.
I agree that Shadowbane will never be more then a niche game unless there is something really mindboggling about it that they havn't even hinted at. I don't plan on buying it even though I was all excited for it three years ago. If they have a free download & week of playing I'll try it out, otherwise forget it, there are better games coming out soon enough that I can live without that one. AoS will be new enough and stir UO enough that things will stay new for awhile.
-Bokonon
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JBStrider
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posted on 24/1/2003 at 00:50 Reply With Quote
I do think AoS will be a shot in the arm for UO. I hope it helps get "new" players (not second accounts).

But... and its a big but...
Remember when Tram came out and a month later all the PK's were tired of killing each other? The only prey was other PK's. Everyone in Fel was pissed because they had no one to prey on. Get ready cause thats the way Fel is going to be again. Trammel players are starting to see that they do not even need scrolls to play in Tram. The only reason they get them now is because its no risk/high reward. When the risk becomes high with AoS many Trammel scroll hunters will stop hunting scrolls. Now I know you are going to say "Yea we don't want them here anyway" but remember how bored you were and ready to quit a few months after Trammel?

I think I have said this before in another post but it also seemed to fit here. Felucca's traffic has really grown with the addition of the no risk areas. I can see in another six months OSI trying to figure new ways again to get people in to Fel.

Flame on bitches!

[Edited on 24/1/2003 by JBStrider]

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Adam Warlock
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posted on 24/1/2003 at 04:20 Reply With Quote
Reply

AoS will expend the No risk zone of Pub 16 to all of the game, basically thats whats OSI is doing now.

With item insurance ppl will be able to insure their items, and let me tell you, dying sucks, loosing ur armour sucks, ur regs ur bandies or ur clothes sucks too, but that is nothing compared too the loss of ur kickass weapon when ur a relatively new player who spent everything u had on that weapon.
THATS the only thing thats keeping players from participating in PvP. Mages need more regs and high skill, which is hard to train, with warriors its all about that weapon.
THATS why the new item system has come, not for the warriors but for the mages, sure warriros get neat weapons too, but nothing that gives any MORE advantage in combat then they already have.
So Item insurance is a feature to the warriors, and new special items is a feature to the mages. U will have to PvM to get them right? And who does that best, warrior or mage? And the biggest changes arent the new magicall weapons but new magicall armour with special abilities, with a mages repartoir of spells he can best take advantage of this.

So Warriors get special moves, thats another big change, and mages get weapons they can use even when casting.

Both get a new skill, Necro for mages and Chivalry for warriors, and u throw in another skill for both of them. (Battle focus)

And with Item insurance that WILL bring lots of more people into Fellucca, with insured weapons and armour pvp will flourish again, and who the hell will want to live in trammel?

-Adam Warlock

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FrozenFire
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posted on 24/1/2003 at 14:44 Reply With Quote
quote:
Originally posted by dissonant
Hey we already know the care bear servers suck ass. Why doesn't everyone head over to Siege? No trammel ruleset AT ALL. Care bearers are excited about no statloss? We've had it on Siege forever. No recall either. Reds can go in town and access banks, etc etc.


To quote you, we already know. . . But somehow it doesnt seem to be such a good idea to move to an all out pvp server when your ping jumps from 45 to 230. . . Now, if OSI would give European players a server with the Siege ruleset, Id be there in a flash.

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Social Enemy
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posted on 24/1/2003 at 16:13 Reply With Quote
in the past couple of months i have come to the conclusion that uo will never be the same thing i started playing in 98.
lets face it, pvp is the same as it was before, and i tire of it. you can duel, for bragging rights but at some point that gets boring. you can do virtue wars but we all know thats made up of townies with 50 bandys and a gold runic. factions were fun for awhile but after awhile it seems to be just people that want mass orange to kill for loot. and guild wars (at least on chessy) are all full of lies, insults, uneven fights and lies about the numbers at the fights, and messageboard/irc spamming.

UO has lost its touch for me, but thats just me. I'm looking forward to Aos so i can add a few things to my account before i sell it. I'm an avid Quake 3 Arena player and I find that there is always people wanting to fight, 9x out of 10 after every game people say things like Good Game out of good sportsmanship. also the competition is great, and people don't hide from you on other servers such as trammel or malas. Quake 3 is for me.

It's sad how OSI has had to adept to stay in the Online rpg race and they get bashed for it. I heard from somewhere a Uo dev memeber said that they wouldn't want anything cut from the original UO, they put it there for a reason. but they have to listen to their customer base. I say don't blame osi, i say blame the people who paged after you pk'd them, or cryed when you were at the lich spawn and wouldn't let them jump in and steal your kills, or the people who got stolen from, attacked the thief and then had the thief kill them while stealing from them the entire fight. or the whiners who said no casting time between spells was unfair.

those people can blow me.







"And all shall fall by the grace of the people."

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FD_Pilot
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posted on 24/1/2003 at 18:57 Reply With Quote
I'm quickly starting to think that the infinite number of blessed (err... insured) magic items are going to spawn some items that OSI hasn't though of...or developed a cap for.

I sort of think of it like this... magic gear ~ pack instinct.

Get one ozzie. It's not worth much. Almost usless.
Get one artifact... +7% magic damage... so what? You loose it...no big loss.

Now... get 5 ozzies... and you are a terror.
Get 5 artifacts with +7% magic damage (or whatever..pick any ability...or MULTIPLE ABILITIES)... and you are going to be uber.

I'm thinking there is going to be gear spawning with damn good modifiers...that once stacked with other gear....are going to make the word "balance" meaningless. It's just a question of how fast you can upgrade....like a bicycle...once you stop...there goes your balance.

Everybody's got a tamer or a bard. We aren't talking about opening 3 accounts full of GM Smith's so we can pull 45 BOD's per day *hoping* after 5 months I can get that Vally runic. Powerful gear is going to be hitting from day one, as every spot that spawns dragons/bloods/demons/lich lords/balrons/ AW's get's farmed like never before.

Oh...and then Smiths and Tailors can then MODIFY that gear even more.

It was just 5 simple items that disrupted PvP... Bronze, Gold, Aggie, Verite, and Valorite weapons. Now we got basically infinite weapons & more importantly infinite gear coming soon. And it's gonna hit like a tidal wave.

[Edited on 1/24/2003 by FD_Pilot]

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Rockie
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posted on 24/1/2003 at 19:02 Reply With Quote
SB PvP

I've heard that power leveling in SB is pretty easy, you can pop out a lvl 40 char (if you have the right friends) in under a week. The PvP is pretty good, but the class system is pretty interesting. You can PvP with everyone on the mainland (as I understand it they have a "haven" like area for newbies. PvP is supposively much better than UO's, and its 99% impossible to run from someone who has attacked you. Sorry, no dexed out horses for joo!

[Edited on 24/1/2003 by Rockie]







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Nieves
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posted on 24/1/2003 at 19:03 Reply With Quote
Hey wait!

I don't have a tamer!!!

Seriousely...

You know Pilot, why is it that people in Austin can't see these things?

Item Based PvP.

Got to love it.

Hasta.







Most people aren't stupid. They are just uninformed idiots.


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FD_Pilot
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posted on 24/1/2003 at 19:32 Reply With Quote
There's that piece in the new items section that goes over weapons that mages can use....ones that will convert your Mage ability to Weapon Skill Ability while you have it equipped.

I've read it a dozen times.

If I understand it correctly... in about 2 months... everyone will have a tank mage. Just a question of if you have Med or Battle Focus.


*edit*
I might as well cut and paste what I'm talking about


One bonus will even allow the caster to wield a weapon while casting, although spell casting time may increase. Another bonus will allow the caster's Magery skill as a combat skill for the weapon (i.e.: Magery used in lieu of Swordsmanship for a sword). However, the wielder's Magery skill is lowered while wielding such a weapon. (Note that using Special Moves associated with the weapon will still require the wielder to have the required amount of skill points in the actual weapon skill.)


I might be a little off on what a "tank mage" is... that's not the point.. the point is I found/buy a weapon... then I change my template around that item.

[Edited on 1/24/2003 by FD_Pilot]

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CH
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posted on 28/1/2003 at 16:51 Reply With Quote
Hello, it's 4:50 in the AM, and that means its time for Perspectives! I'm your host Lionel Osbourne, and with me today is baseball rookie sensation Jermaine Allensworth!

Sorry, I couldn't resist.

/end SNL humor







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We may live without friends.; we may live without books;
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