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Author: Subject: Your favorite 5 item properties...our own "focus group" (Total Views: 3335 / Total Replies: 26)
Mulac
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posted on 22/1/2004 at 13:26 Reply With Quote
Your favorite 5 item properties...our own "focus group"

List the 5 properties you use the most for either PvP or PvM.

[Edited on 23/1/2004 by WonderBrick : Many thanks, Mulac!]

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WonderBrick
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posted on 22/1/2004 at 14:24 Reply With Quote
Fast Cast
Fast Cast Recovery

All else is gravy. But a few things I have my eye on are...

elemental/phys resists
SDI
LMC
+INT

And to lesser degrees...

DCI(for mage)
HCI(for mage key stuns)

Guilty pleasures...

Self-Repair
Nightsight

Ack! Way more then five. My first two are only real important ones for me at this point(yes, I am that far behind the curve still).







"... I don't like blind bitching any more than I like blind praise." -Boyar

"If your game lacks balance or doesn't have a vision that the developers are working towards, such as in the case of UO, then you're going to get a hodge-podge mess.
Instead of "Hey, that looks cool. Let's try it in our game," we need to hear more of "We're here. We need to be there. Let's get to there." Doing more of the latter approach you'll hear the true sound of contented fans: coins dropping in the till." -Tymaron

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WaterDragon1987
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posted on 22/1/2004 at 15:29 Reply With Quote
HCI
SSI
% Hit lightning
DI
Night Sight

guess whos a dexxer!








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Regret of Mother
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posted on 22/1/2004 at 16:23 Reply With Quote
FC
FCR
+SDI
+INT
+DCI

guess who's a mage?







This space rented...

Sold to Draxous for Wonderbrick.. hes worth 20 dollars an hour.

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Willy Nelson v2
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posted on 22/1/2004 at 18:10 Reply With Quote
Barring FC and FCR as they are obvious then:

Dex/Stam +7
SSI
HCI
Hit chance fireball/lightning
spell channeling

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Dart_Baja-Atl
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posted on 22/1/2004 at 18:34 Reply With Quote
fc/fcr
spell chanel no -1
SDI
LMC
SSI

guess who's a mage and a dexer?







I'm Back Bitches

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Cartman
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posted on 22/1/2004 at 23:05 Reply With Quote
hit poison area
hit fire area
hit energy area
hit cold area
hit physical area










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Maximus
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posted on 23/1/2004 at 02:44 Reply With Quote
FC
FCR
Mana Regen
SDI
DCI

*whistles about* yeah, I like my Parry Mage lol

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Draxous
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posted on 23/1/2004 at 02:44 Reply With Quote
fc
fcr
sdi
dci
hp regen







You love my style!

I am a bushman and I live in XvekeZ bush!

Nieves cant get in my bush so hes jealous!

My avatar owns!

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syphat
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posted on 23/1/2004 at 04:58 Reply With Quote
SDI
mana regen
mana increase
LMC
hit lighting

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Nieves
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posted on 23/1/2004 at 12:52 Reply With Quote
My favorite property:

"emminently accurate silver katana of vanquishing"

Guess who likes preUOAOS?

Hasta.







Most people aren't stupid. They are just uninformed idiots.


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WonderBrick
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posted on 23/1/2004 at 12:55 Reply With Quote
*polymorphs into orc and ebolts Nieves*







"... I don't like blind bitching any more than I like blind praise." -Boyar

"If your game lacks balance or doesn't have a vision that the developers are working towards, such as in the case of UO, then you're going to get a hodge-podge mess.
Instead of "Hey, that looks cool. Let's try it in our game," we need to hear more of "We're here. We need to be there. Let's get to there." Doing more of the latter approach you'll hear the true sound of contented fans: coins dropping in the till." -Tymaron

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Floriarama
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posted on 23/1/2004 at 13:16 Reply With Quote
I still play UO and still don't understand those stupid AoS properties :/
w00t nieves!








Fooling around on Europa shard still.... UO IS NOT DEAD YET! (but almost)

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RagnarIceblood
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posted on 23/1/2004 at 13:55 Reply With Quote
How about item properties is a clusterfuck idea, and should never have made it into UO?
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cedricashby
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posted on 23/1/2004 at 14:53 Reply With Quote
durable/ruin shadow double axe my first ruinic weapon with my name on it. tobad i lost if 15 minutes later in fel guess i was alittle behind the power curve
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Mulac
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posted on 23/1/2004 at 21:40 Reply With Quote
Item properties are not bad, people are bad hehe

I think the conceptual idea behind item properties is fine. It is the implementation that sucked. Think about it an "emminently accurate silver katana of vanquishing" is still a weapon with item properties on it!

All OSI was trying to do was to throw a quick & easy power escalation into UO. Unfortunately, they botched it up by
1) Putting in too many properties at once
2) Leaving legacy broken systems in the game
3) Adding the artifact system on top of 1)

Too much too soon, especially when all of it is buggy and not balanced can ruin any game. So, it is not the items that are bad it is the people

Like so many things in UO, Im sure it is here to stay. Only thing OSI will do now is screw it up even more by putting "caps" on some properties. In my experience, caps are nothing more than a poor design "stop-gap" because a dev team is not creative enough to solve the problem properly or the programming team is not good to properly implement a good design.

I still say that once you pass through to Felucca you should be unable to wear any overpowered items. That is a blanket stop-gap that will really level the playing field. If OSI is gonna screw things up, then they mine as well go all the way!

The reason I started this thread was to determine the properties people liked the most. I am curious to see just how often "desirable" properties spawn on items. I know I know OSI says it is all random, but I am not seeing that at all in the item database (monster loot project).


[Edited on 23/1/2004 by Mulac]

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siegeshot
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posted on 23/1/2004 at 23:40 Reply With Quote
nobodys mentioned use best wep yet. but i see that on a lot of peoples weps.

heres for hoping they change use best wep on bows to use less arrows

i think stam leech and stam increase 7 and stam regen are my new favorites

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ZappaATL
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posted on 24/1/2004 at 00:19 Reply With Quote
quote:
Originally posted by Nieves
"emminently accurate silver katana of vanquishing"



Best part of them days is you only had said katana for a few days before it got passed on to a victor, repaired and passed on once again.

Now that I think about it I think UO died to me when the numbers replaced might, power, vanq and so forth.

fucknuts should make a t2a shard and leave it the hell alone.

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Hennarr
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posted on 24/1/2004 at 04:41 Reply With Quote
I miss seeing the word "vanquishing"...








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Duke
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posted on 24/1/2004 at 13:14 Reply With Quote
5 favorite properties(plus bonus)

36 CC
24
32
J.O.B
5'9''
110

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Telchar
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posted on 24/1/2004 at 15:19 Reply With Quote
FC
FCR
Spell Chan no -1
Mage Armor
Lower Reagent Cost

Cornelius

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FrozenFire
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posted on 24/1/2004 at 16:12 Reply With Quote
quote:
Originally posted by Mulac
I think the conceptual idea behind item properties is fine. It is the implementation that sucked. Think about it an "emminently accurate silver katana of vanquishing" is still a weapon with item properties on it!


and...
quote:
Originally posted by Mulac
I still say that once you pass through to Felucca you should be unable to wear any overpowered items. That is a blanket stop-gap that will really level the playing field.


Correct analysis, but completely wrong conclusion.

Item properties wouldnt be a big problem if it wasn't for item insurance. The reason most people didn't run araound with their über shit back in the day, was because every last mofo would quit whatever they were doing and come after you. The resulting lag from the flocking ganksters would be so bad, that the only thing to come close would have been Malas on AoS publish day.

But that's OK, because that decked out idiot is taking a huge risk and deserves his/her edge, and anyways it's very temporary.

Current (non group) "pvp" is increasingly looking like a trading card game to me. The dude who packs the best deck wins almost everytime. Which is why people spend $ at the store. Their wallets are much more important than their playing skills. And that, Ladies and Gentlemen, is why we are where we are. Players like to pit their skills against each other, but companies like to earn the green stuff.

[Edited on 24/1/2004 by FrozenFire : Added disclaimer about group pvp before Galrahn spanked me.]








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siegeshot
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posted on 25/1/2004 at 18:11 Reply With Quote
quote:
Originally posted by Duke
5 favorite properties(plus bonus)

36 CC
24
32
J.O.B
5'9''
110





the problem isnt arties or insurance. its the age old tale of people being able to make chars that have no counters. there is no counter to a 4/6 with 70 resists 120 resist on a gm crafted swampy armor'd swampy with 40+ sdi and a good connection.

they need to re-do the bigger properties with some counters, and they need to re-do the lower properties with some bonuses and they need to make it all slightly more common and make a ton more of different kinds.

diablo is balanced because theres 100's of "arties" theres no way uo can be balanced with about 6 major arties its not possible

berserker maul
magi hat
bracers
magi staff
arcane shield
orny

theres no way to balance those without making new crap that is a counter to them. like a freakin wep that lowers the persons fast cast or spell damage. osi is f-ing retarded for not making a counter to those. thats why its unbalanced.

:/


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FrozenFire
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posted on 25/1/2004 at 19:54 Reply With Quote
No the fundamental problem is still that insurance removed the last trace of risk vs reward. A proper risk vs reward reintroduced to the game would make this discussion moot. Everyone would adjust and use items that are abundant and cheap/easy to replace. It might even *gasp* give crafters some more customers because suddenly the utility/price ratio matters. As it is, it's a race to max out the winning combo of properties. After that race is over and done with, whats left for the player to do? His equipment will pretty much win the fights by itself.

With so many properties, you can't expect to counter any given set. What are you supposed to do? Take a time out and run home to get that *other* suit? Great, just great. Ill stand here like a x-mas tree and wait for you!

[Edited on 25/1/2004 by FrozenFire : It's a good thing to make sense.]








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Arjuna
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posted on 26/1/2004 at 00:16 Reply With Quote
FC
FCR
Mana Regen
Mana Leech

DCI/SDI/HCI depending on char

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