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UOPG Question of The Week - 01/22/03
Nieves - 22/1/2003 at 19:56

Late , but here:

I read a thread on uo.com where Sunsword gave his thoughts on a wish list on what we would like to see in UO's future.

Well, here at UOPG we talk a lot of what UO 'should' be.

What is your wish list?

Hasta.


Krynn - 22/1/2003 at 20:06

I know this has been talked about to the end of the earth, but a Pre UOR server.


Slamer - 22/1/2003 at 20:41

euro siege with pre pub 16 rules (pre pub siege rules of course)


FrozenFire - 22/1/2003 at 20:43

Normally I would say add more gold sinks, but with the new housing and insurance, I think the economy might actually recover a bit. So Ill give that a rest and move on.

Id like to see the quest engine evolved so that players can set these up for themselves. Im thinking you could buy and program NPCs much like barkeeps but perhaps with an expanded agenda, like dialogues ending up with a fight. Basically a way to script without code, using quest items/NPCs you can configure and place in the world.

I would also like to see work done to support player run cities. Basic amenities like banks, stableposts or specialty NPC should be able to be set up in a player run town - for a fee of course.

Finally, I would like to see work being done to promote player run justice. I guess thats a dream because with 3 facets using the trammel ruleset, chances are Felucca will get nothing special. But hey, at least we got rid of stat.


Gyb - 22/1/2003 at 20:56

That weird effect where when someone picks something up you see it fly all the way from the bottom to the top of your screen - I want it to go away.

I want the last of the useless skills - Taste ID, Herding, etc. - to either get buffed, replaced, or deleted.

I want the vet skill cap bonus to keep giving +5 per year forever.

I want the Factions system to really affect life in Felucca, even for people who are not a part of Factions.

I want the ratio of colored ore to iron ore to dramatically increase - there is no longer any point, other than for skill building, to use iron ore. Especially post-AOS.

I want an interesting pet somewhere between 89.1 and 93.9 - those 4.8 points are becoming the longest of my life.

I want commodity deeds to be redeemable in secure containers in your house.

I want to be able to place teleporters in my house that are linked to other houses I am friended to, if the owners of those houses grant permission.

I want all monster statues to be "accidentially" deleted from every shard, everywhere, forever.

I want there to always be a test center available, even when there are not "new" features to be tested.


JBStrider - 22/1/2003 at 21:19

WOW already lots of great wishes, I like Forzen's player run town support and the player run justice system. I also liked Gyb's wishes about Factions, commodity deeds, and test center.

I love crafting so I would wish for a fix for the crafting systems to make them more unique like in the old days. Back just after beta it really was something to be a GM blacksmith and your wares were in demand. The bod system while loved by many is not a fix for crafting. I hate making this post without some suggestion as to how you might fix it but I have no clue how to fix it. Maybe just making some of the new weapons and armor so hard to make you gotta have a +20 BS will help, I hope so.

Oh and revert Siege to pre16, no powerscrolls on Siege!

[Edited on 22/1/2003 by JBStrider]


Bo Creep - 22/1/2003 at 21:47

quote:
Originally posted by Gyb

I want the last of the useless skills - Taste ID, Herding, etc. - to either get buffed, replaced, or deleted.




Buff me! But please don't get rid of herding!


BlueWizardX - 22/1/2003 at 22:18

with all these new damage types in AoS, i'd like to see more magery spells with some of em... magery has no cold spells... at all... i dont think... anywho, there a lot of spells that are, although better, still pretty useless... i dunno y, but i'd like to see something creative done to polymorph, like being able to control how long your morphed, and being able to fly if your a bird, or taking on the strenth of a daemon... poison, at gm magery, should be able to have a +1 pois level effect... wall of stone/energy field should last for a duration that has something to do with your magery... i also think you should be able to dispell any debuff spells on you... and also like stated before, get rid of usless spells... those are some things i'd like to see done to magery......=/

im sure we all agree that swamp dragons are fugly... re-do those... i'd like to see those look like a veloci raptor (jurassic park) with wings... basicly... but green =/

i'd also like some type of in-game help support... the GM's dont really work... if they cant come out and help you then there shouldnt even be a help button...

there should be an easy way for new players, mainly warriors, to get from one city to another without having to run/ask for gates... im sure people get annoyed by that...

usless skills should be delt with... changing the way they work or getting rid of em...

all i can think of for now... =P


Floriarama - 22/1/2003 at 22:45

make my L-shaped house customizable!!!!


Unholy - 22/1/2003 at 23:48

That there would be player run towns in felucca on gl.

That uo wouldn't turn into diablo

That after so long you could quit paying 10 dollars a month.

That the dev team would get some programmers to fix bugs

That when you EV and cant place it, you get a second cursor, that that actually worked.

The time to cast a bs lowered.

Gold made in trammel could not be taken to fel vice versa

When entering trammel your skills max at 100

No horses in felucca

Archery can always be shot at on the run and get a worthe wild special move. Not just making it do what the others have already been able to do.

Barbed arrows/Poisoned arrows/Exploding arrows

Stealthing near high int wouldn't reveal you as easily as it does.

Colored ore taken out, as well as the smithing bod system/ Can't trade bods

OSI would take back the bless deed shit htey will be giving out (even though i will be getting mine)

Bollas easier to get.

If you run over a server line you get a delay like going into a gate so you can't hop it.

Move bucs den.

Let people macro/ Let people buy skill for insane amounts of money. Like its hard anyway

Quit giving out so many 110 discord scrolls

Make it so you dont get a scroll on a champ if you haven't done 800 damage on every level of a champ spawn

Nerf every weapon accept heavy xbows

Be able to ev monsters and them not dispell, and it actually hurt them too.

Cut the amount of gold you get from monsters by 3/4

remove board, and ore faction vendors

remove factions tehe

warhorses turn into regular horses in trammel

take out 2 hit kills

take out special moves/ put in magery special moves. wouldn't be that much fun with a flamestrike that does double damage if you have resist or some shit, or a parlayzeing ebolt. but its great fun to hit people for 80 hp with an axe!

let people not shoot on the move if on a horse

once again remove horses in felucca, all tamed pets.


thats it for now!


Krynn - 23/1/2003 at 01:26

got another

make arrows poisonable
it makes no sense for them not to be, and might actually make archery useful in pvp


ThurstonofGL - 23/1/2003 at 01:53

wholly crap.. Holy nailed a great idea.. what if Fel was strictly silver, and Tram was strictly gold.. so you couldn't make gold in Tram and buy from faction vendors. A seperate economy could be helpful.

more gold sinks. there were some great ideas for those, player run quests and towns, etc.

continuation of vet skill cap increases.... I know everyone worries about an 8x gm.. but that's going to be 15 years from now.

Skill point diversity. There seems to be about 6 exceptional PvP templates and about as many PvM templates. I'd like to see more things like battle focus taking up skill points and forcing more complex playable templates.




Glabro - 23/1/2003 at 02:05

My wish list for UO is...

A Euro Siege style shard (pre uo:r at the very least pre pub16)

Runics done away with

Powerscrolls done away with

Special Moves to take a significant amount of mana away dependant on the usefulness of it

Horse Stamina Back

Reds to be allowed into town as faction reds on siege get

Reds to have wandering healers of their own

All "safe spots" to be deleted, thus making pvming not so easy, same for champ spawns

More player interaction and reliance (Gotta be joking i spose )

Poisoned arrows, im sure these were on siege at one point..

The elimination or at least some difficulty in achieving any of the virtues

The ability to 'challenge' somebody to a duel. If accepted then no others can attack for said time.

T2A to have a use

A time limit to how often u can use the public moongates, nothing worse than g8 hoppers =/

The taking away of the "Buy ur player" thing OSI are doing

Factions given some sort of makeover so there is more of a point in owning the towns than bein able to buy horses

More of an incentive to participating in O/C (dont ask what!)

That about all i can think of right now...

Oh and maybe reverting back to pre UO:R but thats 1 wish that i cant see happening this millenium

Glab Out#


WonderBrick - 23/1/2003 at 03:53

Here is what I posted on uo.com(http://boards.uo.com/cgi-bin/showflat.pl?Cat=&Board=dev&Number=18144 53&page=0&view=&sb=&part=all&vc=1)

"Bits and pieces I have posted elsewhere:

---
Promoting teamwork, mass battles, future UO team pvp...

Guild alliances. This has been sorely lacking for along time.

I liked the old Pub16 bard proposal giving bards the ability to buff others with skills they had themselves. For example, all four major bard skills were needed(music, provo, peace, discord) but if they had magery, med and, say, mining, they could buff others 10-20 points in those skills that the bard himself had. This would be like a cleric class, a great support char for team battles, staying behind the troops, healing and buffing. It would also allow thos with higher pings to participate.

I like the Shadowbane concept of building towns and having more control over the nature of the town. In a static world of UO, perhaps some sort of system could stll be worked out. I always fancied a system where Fel was divided into controllable areas where player created factions could control dungeons, towns, valleys, etc They could have ALOT more options concerning resources, monster spawn, guardzones, prices, etc then current factions do.

Then again, to many factions can also break up focus. Someone here once mentioned that there were already four "factions" before Factions was added to UO. They were reds, blues and Order/Chaos. If Antis vs reds/grays and Order/Chaos were promoted, a great deal of focus could be brought to UO team pvp.

Interface. UO needs some interface tweaks and changes. First, the standard macros don't even begin to cut it. Alot of players have never learned to use the full power that macros allow them. This also tends to put up a barrier for those who wish to try pvp. Also, I hear the 3D client allows for pulling up the healthbars for everyone onscreen. This could be great in the 2D client.

Other things might help as well. Mages are great fun to play, and my favorite template, but I still think they should always be weaker, head to head, against a warrior. Mages are the template of choice for serious pvpers because they offer variety, skill and they can go head to head with dexers. This makes for great solo pvp but when it comes to mass battles, it would be great to further promote the role that classes play. Archers currently play a poor role of being horrid melee and horrid ranged combat(compared to the variety that magery offers). Hopefully AoS will change this.

Seige weapons sound great. How this could/would work, I have no idea. It was mentioned a while back by one of the developers that craftable seige defenses might be looked at. This would also giver dexers another role, to pound these items apart.

Community is the biggest factor, imho. Whether it be a player town under seige from reds, a faction working on a common goal, a support factor from crafters, a bond to bring people together willingly is needed.
-----

Guild alliances leads into player created factions. Also, each guild, independantly, has territory and goals they will want met. Alliances are also promoting community, something needed, no matter your playstyle/notority.

I don't think one faction could control everything for long. With ALL of Fel divided up, it would be hard to defend that much space. Territories would often change hands. Certain areas like dungeons, Champ alter territories, towns, etc would all be desirable. Also, no stat-loss will really help spice things up. Imagine reds wanting to seige a town, turn off guard protection, expell all NPCs, and spawn Daemons/Liches/Ancient Wyrms in that town. Be it RP guild, reds, Antis, Faction regulars, or crafter wanting low resource prices, I think this could work. Most importantly, it makes the player feel like they has some impact in the world of UO, something lacking now in UO, and most defeniatley lacking in Factions currently.

Then, next step, give players goals each month, in scenarios. Have reds seige Trinsic. Have blues take back Trinsic. Make scenarios mean something because players are interacting with each other willingly and have common enemies. Make the world of UO mean something.
-----
Having monsters in towns is not something I would want either. I would have all the more reason to support a faction that wanted that existing faction kicked out. Some people/factions out there might want nothing more then to be the bad guy and kick people out of an entire town. What red would not want control over a normally blue town? This is just an option that a faction could use in territory they controled. If the developers got guild alliances to work, it is not far fetched that they could get certain monster types to ally with certain factions and attack enemy factioners on sight. This would aid blue/red/faction defense of towns, dungeons, etc. Think of them as a different version of a Faction guard.

You could even let players play as various lower-level faction-allied creatures while waiting out stat-loss. Maybe I am just jumping ahead to far, though.
---

Other things, in no particular order-

Remove Faction blessings from Runics.

Make lockpickers the dungeon looters of choice, not thieves. Thieves can be used for PVM/dungeons but do not remove the PVP aspect. Add some NPC thieves as well to spice things up. It can help educate people and encourage them to be wary of what they carry with them out in the field.

Turn Forensics into a Detective class that, at GM level, help detect and deal with permagray thieves.

Fix crashing beetle bug

Add more boats and "fix" teleporting tiles. First time I traveled on a boat in UO, I thought I was seeing a glitch.

Aggressors cannot ban from houses.

90 Tracking can track any gray on subserver. GM Tracking can track any Red on subserver.

Fix current thief bug enabling us to keep objects after death. This is not a "feature".

Fix Magincia for Factions.

Please do not turn UO into item-based pvp.

Fix twigs in Fel from holding you up.

Add a dueling gump that offers basic dueling options: loot on ghost, loot on corpse, cure/heal potions on/off.

Bring back Seers in some fashion or another.

Add/change the virtues to they are more in line with their true meaning.

Give reds an alternate place to rez. Perhaps a town of their own like Delucia or Trinsic that can be seiged.

Put a timer on Explosion pots and perhaps Refresh pots.

Remove passive INT reveal check on stealthers.

I would mention that archery and the economy be exaimed but it does appear these will be looked at to some degree in AoS with special blows and housing gold sinks.

The NPC quests show potential but I would like to see these expanded alot more aggressively and used to thier full potential, including Felucca-specific usage(bounty system to hunt reds, thieves, blues, etc). Adding alot more depth to them and removing the "imaginary" items that you never see in your pack are very much welcome.

There is alot in UO that many people never experience. A Quest sytem that included objectives that cover pvp, pvm, crafting, thieves, etc would be a great way to allow people to experience a good deal of what UO offers. Example: A PVM Quest list could include basics like killing an Ancient Wyrm, Collecting a Champ Skull, Finishing a NPC Quest, finding a lone NPC, become "Lord" in fame/karma, finding a certain room in a certain dungeon, etc. A PVP quest could involve killing a Dread Lord and collecting head, killing a blue, killing a thief, becoming Faction Commander, running a war guild, killing a Faction Commander, stealing a certian item form a player, killing a certain number of unique reds in a day, etc. A crafter Quest could be getting a certain colored smithing hammer from BoDs, running a vendor mall, collecting a certain Tailoring reward, etc. These examples are a fraction of what could be included. There would be no reward other then knowing you accomplished it. The key factor is to offer ideas that players might not have thought to try. My ideas above are not to imaginative but with more time and player feedback, a great list could be collected. Understandably not all players could complete all of these things but the task is out there and might offer temptation to change that second tamer into a thief, or make a tamer out of a rarely played char. You know, experience what other enjoy that you might not have known about or thought you might like.

Add the basics that UOAssist users, like myself, to the UO client, like bandage self, drink heal/cure/refresh potions, arm favorite weapon.

A kill count, kinda like an Ebay rating system, would be nice for blues and reds to track the number of blues/reds/grays they have killed.

Some sort of efort to recognize and/or prote player towns would be nice. There is to much here, and lack of time currently for me, to cover the finer points of how this could work.

Larger friend and ban list.

Make item insurance scaleable. The more items insured, the more expensive, per item, it gets. That way someone can bless that one item but think twice about blessing a second, third or fourth item.

Promote a underlying fiction to UO that player have a large part in dictating. Everyone remembers and mentions the Trinsic invasion. That is now UO history that is looked back on favorably.

I always wondered why all the NPCs did not have little, interweaving histories/stories in their paperdolls. This could also go a long way to add an underlying fiction to UO and might add more potential to future Quest systems.

A political system has always had potential, but giving players complete control over Fel and making player-created factions to control MANY various segments of Fel could aid what a political syustem would be trying to accomplish from the other end.

Fix misc bugs like stone pilliars filling gardens, blocked off areas, bugged gardens, and other misc stuff that current players take for granted now but new players are confused by. It shows that the overall finer points and polish of the world are ignored. What does that message say about other aspects of UO? It sends the wrong signal and is just plain annoying and ugly. Another small bug...whan a weapon breaks in your chars hand, you get a message saying "Their exceptional katana was broken" and the other person gets the message "Your exceptional katana was broken". It is backwards.

Fix multiple doors and gates that are found throughout UO. You have to open several doors to pass through.

A personal request...let carpenters or scribers make full-looking bookcases. A silly request but something minor I would like.

Prevent recall from working in any underground area, like dungeons. Think of the old Zelda games with overworld and underworld.

Let commodity deeds be redeemed in secure chests in homes. Maybe even bank checks as well.

I like the added 2D artwork in LBR, like Ancient Wyrm, Orc Brute, Bogles/Spectres. Also, allow T2A and UO:Ren clients to see any new artwork, but continue to restrict access to new lands, mp3s, etc that let you sell additional copies. I have two copies of LBR and my third account cannot see the artwork. A purple llama and other placeholder art really yanks people out of the fiction of UO. It also appears sloppy. In the current world of online games, UO should be doing everythign possible to keep UO looking atleast halfway decent among the competition.

Remove push-through from Trammel. There needs to be some amount of danger and peopel need to be prepared for it when they come to Fel. Push-through is a very important aspect of pvp, be it in Fel or guildwars in Tram. A good example of people heavily affected by this are the Shadowclan Orcs on Catskills that visit warring guilds in Tram and cannot "crimp"(box-in) their opponants, which is very important as they live with a forced disadvantage of never using mounts and being primarily dexers.

Make name changes a part of the Vet reward system. If a player has played 3-4 years(or whatever is settled on), there is a good chance that they want to change atleast one chars name. I started UO having played Quake. Let me just say that my names were less then RPish or even suitable standard names. It is now a mistake that I regret and $29.95 is crazy.

Control over displayed title. I add this even though it is potentially covered already.

Use existing buildings in towns to let crafters sell their goods at, at the appropriate building. Example: If I want 50k arrows, I could buy them from several player vendors at Brit archery shop. Perhaps a higher vendor cost would keep only serious vendors there. Or the vendor is deleted if all items are sold and gold is deposited directly in bank. SOmething needs to be done about empty vendors.





I would also like to thank you for returning Fel to its roots. I was beginning to start to wonder if I was going to leave UO but now I know I will be here for a long time. I would like to see some effort to promote Antis(only if Antis are over powered by PKs). This all is coming from a blue/Anti that WANTS my loot to be taken if I get dropped. Risk vs Reward.

I like Vincentins para idea. I like satiss Rogues Guild idea.

Like someone said, add stuff when you have stuff worth adding, not misc crap on a set date each month. That being said, a scheduled battle would be nice each weekend, between reds and blues. You can seige that town or dungeon or have more variety and tasks then just seiges. Reds could try to destroy 5 key structures over the course of the evening. As each structure is destroyed, more blues will flock to the remaining spots, making it hard for reds. You get the idea. Variety in tasks. First person shooter mods can be looked at for a variety of popular concepts.


Most importantly, keep communication open with us about additions, changes, delays and problems.

Many, many thanks for asking for ideas."