
Late , but here:
I read a thread on uo.com where Sunsword gave his thoughts on a wish list
on what we would like to see in UO's future.
Well, here at UOPG we talk a lot of what UO 'should' be.
What is your wish list?
Hasta.
I know this has been talked about to the end of the earth, but a Pre UOR server.
euro siege with pre pub 16 rules (pre pub siege rules of course)
Normally I would say add more gold sinks, but with the new housing and
insurance, I think the economy might actually recover a bit. So Ill give
that a rest and move on.
Id like to see the quest engine evolved so that players can set these up
for themselves. Im thinking you could buy and program NPCs much like
barkeeps but perhaps with an expanded agenda, like dialogues ending up with
a fight. Basically a way to script without code, using quest items/NPCs you
can configure and place in the world.
I would also like to see work done to support player run cities. Basic
amenities like banks, stableposts or specialty NPC should be able to be set
up in a player run town - for a fee of course.
Finally, I would like to see work being done to promote player run justice.
I guess thats a dream because with 3 facets using the trammel ruleset,
chances are Felucca will get nothing special. But hey, at least we got rid
of stat. 
That weird effect where when someone picks something up you see it fly all
the way from the bottom to the top of your screen - I want it to go
away.
I want the last of the useless skills - Taste ID, Herding, etc. - to either
get buffed, replaced, or deleted.
I want the vet skill cap bonus to keep giving +5 per year forever.
I want the Factions system to really affect life in Felucca, even for
people who are not a part of Factions.
I want the ratio of colored ore to iron ore to dramatically increase -
there is no longer any point, other than for skill building, to use iron
ore. Especially post-AOS.
I want an interesting pet somewhere between 89.1 and 93.9 - those 4.8
points are becoming the longest of my life.
I want commodity deeds to be redeemable in secure containers in your house.
I want to be able to place teleporters in my house that are linked to other
houses I am friended to, if the owners of those houses grant permission.
I want all monster statues to be "accidentially" deleted from every shard,
everywhere, forever.
I want there to always be a test center available, even when there are not
"new" features to be tested.
WOW already lots of great wishes, I like Forzen's player run town support
and the player run justice system. I also liked Gyb's wishes about
Factions, commodity deeds, and test center.
I love crafting so I would wish for a fix for the crafting systems to make
them more unique like in the old days. Back just after beta it really was
something to be a GM blacksmith and your wares were in demand. The bod
system while loved by many is not a fix for crafting. I hate making this
post without some suggestion as to how you might fix it but I have no clue
how to fix it. Maybe just making some of the new weapons and armor so hard
to make you gotta have a +20 BS will help, I hope so.
Oh and revert Siege to pre16, no powerscrolls on Siege!
[Edited on 22/1/2003 by JBStrider]
quote:
Originally posted by Gyb
I want the last of the useless skills - Taste ID, Herding, etc. - to either get buffed, replaced, or deleted.
with all these new damage types in AoS, i'd like to see more magery spells
with some of em... magery has no cold spells... at all... i dont think...
anywho, there a lot of spells that are, although better, still pretty
useless... i dunno y, but i'd like to see something creative done to
polymorph, like being able to control how long your morphed, and being able
to fly if your a bird, or taking on the strenth of a daemon... poison, at
gm magery, should be able to have a +1 pois level effect... wall of
stone/energy field should last for a duration that has something to do with
your magery... i also think you should be able to dispell any debuff spells
on you... and also like stated before, get rid of usless spells... those
are some things i'd like to see done to magery......=/
im sure we all agree that swamp dragons are fugly... re-do those... i'd
like to see those look like a veloci raptor (jurassic park) with wings...
basicly... but green =/
i'd also like some type of in-game help support... the GM's dont really
work... if they cant come out and help you then there shouldnt even be a
help button...
there should be an easy way for new players, mainly warriors, to get from
one city to another without having to run/ask for gates... im sure people
get annoyed by that...
usless skills should be delt with... changing the way they work or getting
rid of em...
all i can think of for now... =P
make my L-shaped house customizable!!!!
That there would be player run towns in felucca on gl.
That uo wouldn't turn into diablo
That after so long you could quit paying 10 dollars a month.
That the dev team would get some programmers to fix bugs
That when you EV and cant place it, you get a second cursor, that that
actually worked.
The time to cast a bs lowered.
Gold made in trammel could not be taken to fel vice versa
When entering trammel your skills max at 100
No horses in felucca
Archery can always be shot at on the run and get a worthe wild special
move. Not just making it do what the others have already been able to
do.
Barbed arrows/Poisoned arrows/Exploding arrows
Stealthing near high int wouldn't reveal you as easily as it does.
Colored ore taken out, as well as the smithing bod system/ Can't trade
bods
OSI would take back the bless deed shit htey will be giving out (even
though i will be getting mine)
Bollas easier to get.
If you run over a server line you get a delay like going into a gate so you
can't hop it.
Move bucs den.
Let people macro/ Let people buy skill for insane amounts of money. Like
its hard anyway
Quit giving out so many 110 discord scrolls
Make it so you dont get a scroll on a champ if you haven't done 800 damage
on every level of a champ spawn
Nerf every weapon accept heavy xbows
Be able to ev monsters and them not dispell, and it actually hurt them
too.
Cut the amount of gold you get from monsters by 3/4
remove board, and ore faction vendors
remove factions tehe
warhorses turn into regular horses in trammel
take out 2 hit kills
take out special moves/ put in magery special moves. wouldn't be that much
fun with a flamestrike that does double damage if you have resist or some
shit, or a parlayzeing ebolt. but its great fun to hit people for 80 hp
with an axe!
let people not shoot on the move if on a horse
once again remove horses in felucca, all tamed pets.
thats it for now!
got another
make arrows poisonable
it makes no sense for them not to be, and might actually make archery
useful in pvp
wholly crap.. Holy nailed a great idea.. what if Fel was strictly silver,
and Tram was strictly gold.. so you couldn't make gold in Tram and buy from
faction vendors. A seperate economy could be helpful.
more gold sinks. there were some great ideas for those, player run quests
and towns, etc.
continuation of vet skill cap increases.... I know everyone worries about
an 8x gm.. but that's going to be 15 years from now.
Skill point diversity. There seems to be about 6 exceptional PvP templates
and about as many PvM templates. I'd like to see more things like battle
focus taking up skill points and forcing more complex playable templates.
My wish list for UO is...
A Euro Siege style shard (pre uo:r at the very least pre pub16)
Runics done away with
Powerscrolls done away with
Special Moves to take a significant amount of mana away dependant on the
usefulness of it
Horse Stamina Back
Reds to be allowed into town as faction reds on siege get
Reds to have wandering healers of their own
All "safe spots" to be deleted, thus making pvming not so easy, same for
champ spawns
More player interaction and reliance (Gotta be joking i spose
)
Poisoned arrows, im sure these were on siege at one point..
The elimination or at least some difficulty in achieving any of the
virtues
The ability to 'challenge' somebody to a duel. If accepted then no others
can attack for said time.
T2A to have a use
A time limit to how often u can use the public moongates, nothing worse
than g8 hoppers =/
The taking away of the "Buy ur player" thing OSI are doing
Factions given some sort of makeover so there is more of a point in owning
the towns than bein able to buy horses
More of an incentive to participating in O/C (dont ask what!)
That about all i can think of right now...
Oh and maybe reverting back to pre UO:R but thats 1 wish that i cant see
happening this millenium 
Glab Out#
Here is what I posted on
uo.com(http://boards.uo.com/cgi-bin/showflat.pl?Cat=&Board=dev&Number=18144
53&page=0&view=&sb=&part=all&vc=1)
"Bits and pieces I have posted elsewhere:
---
Promoting teamwork, mass battles, future UO team pvp...
Guild alliances. This has been sorely lacking for along time.
I liked the old Pub16 bard proposal giving bards the ability to buff others
with skills they had themselves. For example, all four major bard skills
were needed(music, provo, peace, discord) but if they had magery, med and,
say, mining, they could buff others 10-20 points in those skills that the
bard himself had. This would be like a cleric class, a great support char
for team battles, staying behind the troops, healing and buffing. It would
also allow thos with higher pings to participate.
I like the Shadowbane concept of building towns and having more control
over the nature of the town. In a static world of UO, perhaps some sort of
system could stll be worked out. I always fancied a system where Fel was
divided into controllable areas where player created factions could control
dungeons, towns, valleys, etc They could have ALOT more options concerning
resources, monster spawn, guardzones, prices, etc then current factions do.
Then again, to many factions can also break up focus. Someone here once
mentioned that there were already four "factions" before Factions was added
to UO. They were reds, blues and Order/Chaos. If Antis vs reds/grays and
Order/Chaos were promoted, a great deal of focus could be brought to UO
team pvp.
Interface. UO needs some interface tweaks and changes. First, the standard
macros don't even begin to cut it. Alot of players have never learned to
use the full power that macros allow them. This also tends to put up a
barrier for those who wish to try pvp. Also, I hear the 3D client allows
for pulling up the healthbars for everyone onscreen. This could be great in
the 2D client.
Other things might help as well. Mages are great fun to play, and my
favorite template, but I still think they should always be weaker, head to
head, against a warrior. Mages are the template of choice for serious
pvpers because they offer variety, skill and they can go head to head with
dexers. This makes for great solo pvp but when it comes to mass battles, it
would be great to further promote the role that classes play. Archers
currently play a poor role of being horrid melee and horrid ranged
combat(compared to the variety that magery offers). Hopefully AoS will
change this.
Seige weapons sound great. How this could/would work, I have no idea. It
was mentioned a while back by one of the developers that craftable seige
defenses might be looked at. This would also giver dexers another role, to
pound these items apart.
Community is the biggest factor, imho. Whether it be a player town under
seige from reds, a faction working on a common goal, a support factor from
crafters, a bond to bring people together willingly is needed.
-----
Guild alliances leads into player created factions. Also, each guild,
independantly, has territory and goals they will want met. Alliances are
also promoting community, something needed, no matter your
playstyle/notority.
I don't think one faction could control everything for long. With ALL of
Fel divided up, it would be hard to defend that much space. Territories
would often change hands. Certain areas like dungeons, Champ alter
territories, towns, etc would all be desirable. Also, no stat-loss will
really help spice things up. Imagine reds wanting to seige a town, turn off
guard protection, expell all NPCs, and spawn Daemons/Liches/Ancient Wyrms
in that town. Be it RP guild, reds, Antis, Faction regulars, or crafter
wanting low resource prices, I think this could work. Most importantly, it
makes the player feel like they has some impact in the world of UO,
something lacking now in UO, and most defeniatley lacking in Factions
currently.
Then, next step, give players goals each month, in scenarios. Have reds
seige Trinsic. Have blues take back Trinsic. Make scenarios mean something
because players are interacting with each other willingly and have common
enemies. Make the world of UO mean something.
-----
Having monsters in towns is not something I would want either. I would have
all the more reason to support a faction that wanted that existing faction
kicked out. Some people/factions out there might want nothing more then to
be the bad guy and kick people out of an entire town. What red would not
want control over a normally blue town? This is just an option that a
faction could use in territory they controled. If the developers got guild
alliances to work, it is not far fetched that they could get certain
monster types to ally with certain factions and attack enemy factioners on
sight. This would aid blue/red/faction defense of towns, dungeons, etc.
Think of them as a different version of a Faction guard.
You could even let players play as various lower-level faction-allied
creatures while waiting out stat-loss. Maybe I am just jumping ahead to
far, though.
---
Other things, in no particular order-
Remove Faction blessings from Runics.
Make lockpickers the dungeon looters of choice, not thieves. Thieves can be
used for PVM/dungeons but do not remove the PVP aspect. Add some NPC
thieves as well to spice things up. It can help educate people and
encourage them to be wary of what they carry with them out in the field.
Turn Forensics into a Detective class that, at GM level, help detect and
deal with permagray thieves.
Fix crashing beetle bug
Add more boats and "fix" teleporting tiles. First time I traveled on a boat
in UO, I thought I was seeing a glitch.
Aggressors cannot ban from houses.
90 Tracking can track any gray on subserver. GM Tracking can track any Red
on subserver.
Fix current thief bug enabling us to keep objects after death. This is not
a "feature".
Fix Magincia for Factions.
Please do not turn UO into item-based pvp.
Fix twigs in Fel from holding you up.
Add a dueling gump that offers basic dueling options: loot on ghost, loot
on corpse, cure/heal potions on/off.
Bring back Seers in some fashion or another.
Add/change the virtues to they are more in line with their true meaning.
Give reds an alternate place to rez. Perhaps a town of their own like
Delucia or Trinsic that can be seiged.
Put a timer on Explosion pots and perhaps Refresh pots.
Remove passive INT reveal check on stealthers.
I would mention that archery and the economy be exaimed but it does appear
these will be looked at to some degree in AoS with special blows and
housing gold sinks.
The NPC quests show potential but I would like to see these expanded alot
more aggressively and used to thier full potential, including
Felucca-specific usage(bounty system to hunt reds, thieves, blues, etc).
Adding alot more depth to them and removing the "imaginary" items that you
never see in your pack are very much welcome.
There is alot in UO that many people never experience. A Quest sytem that
included objectives that cover pvp, pvm, crafting, thieves, etc would be a
great way to allow people to experience a good deal of what UO offers.
Example: A PVM Quest list could include basics like killing an Ancient
Wyrm, Collecting a Champ Skull, Finishing a NPC Quest, finding a lone NPC,
become "Lord" in fame/karma, finding a certain room in a certain dungeon,
etc. A PVP quest could involve killing a Dread Lord and collecting head,
killing a blue, killing a thief, becoming Faction Commander, running a war
guild, killing a Faction Commander, stealing a certian item form a player,
killing a certain number of unique reds in a day, etc. A crafter Quest
could be getting a certain colored smithing hammer from BoDs, running a
vendor mall, collecting a certain Tailoring reward, etc. These examples are
a fraction of what could be included. There would be no reward other then
knowing you accomplished it. The key factor is to offer ideas that players
might not have thought to try. My ideas above are not to imaginative but
with more time and player feedback, a great list could be collected.
Understandably not all players could complete all of these things but the
task is out there and might offer temptation to change that second tamer
into a thief, or make a tamer out of a rarely played char. You know,
experience what other enjoy that you might not have known about or thought
you might like.
Add the basics that UOAssist users, like myself, to the UO client, like
bandage self, drink heal/cure/refresh potions, arm favorite weapon.
A kill count, kinda like an Ebay rating system, would be nice for blues and
reds to track the number of blues/reds/grays they have killed.
Some sort of efort to recognize and/or prote player towns would be nice.
There is to much here, and lack of time currently for me, to cover the
finer points of how this could work.
Larger friend and ban list.
Make item insurance scaleable. The more items insured, the more expensive,
per item, it gets. That way someone can bless that one item but think twice
about blessing a second, third or fourth item.
Promote a underlying fiction to UO that player have a large part in
dictating. Everyone remembers and mentions the Trinsic invasion. That is
now UO history that is looked back on favorably.
I always wondered why all the NPCs did not have little, interweaving
histories/stories in their paperdolls. This could also go a long way to add
an underlying fiction to UO and might add more potential to future Quest
systems.
A political system has always had potential, but giving players complete
control over Fel and making player-created factions to control MANY various
segments of Fel could aid what a political syustem would be trying to
accomplish from the other end.
Fix misc bugs like stone pilliars filling gardens, blocked off areas,
bugged gardens, and other misc stuff that current players take for granted
now but new players are confused by. It shows that the overall finer points
and polish of the world are ignored. What does that message say about other
aspects of UO? It sends the wrong signal and is just plain annoying and
ugly. Another small bug...whan a weapon breaks in your chars hand, you get
a message saying "Their exceptional katana was broken" and the other person
gets the message "Your exceptional katana was broken". It is backwards.
Fix multiple doors and gates that are found throughout UO. You have to open
several doors to pass through.
A personal request...let carpenters or scribers make full-looking
bookcases. A silly request but something minor I would like.
Prevent recall from working in any underground area, like dungeons. Think
of the old Zelda games with overworld and underworld.
Let commodity deeds be redeemed in secure chests in homes. Maybe even bank
checks as well.
I like the added 2D artwork in LBR, like Ancient Wyrm, Orc Brute,
Bogles/Spectres. Also, allow T2A and UO:Ren clients to see any new artwork,
but continue to restrict access to new lands, mp3s, etc that let you sell
additional copies. I have two copies of LBR and my third account cannot see
the artwork. A purple llama and other placeholder art really yanks people
out of the fiction of UO. It also appears sloppy. In the current world of
online games, UO should be doing everythign possible to keep UO looking
atleast halfway decent among the competition.
Remove push-through from Trammel. There needs to be some amount of danger
and peopel need to be prepared for it when they come to Fel. Push-through
is a very important aspect of pvp, be it in Fel or guildwars in Tram. A
good example of people heavily affected by this are the Shadowclan Orcs on
Catskills that visit warring guilds in Tram and cannot "crimp"(box-in)
their opponants, which is very important as they live with a forced
disadvantage of never using mounts and being primarily dexers.
Make name changes a part of the Vet reward system. If a player has played
3-4 years(or whatever is settled on), there is a good chance that they want
to change atleast one chars name. I started UO having played Quake. Let me
just say that my names were less then RPish or even suitable standard
names. It is now a mistake that I regret and $29.95 is crazy.
Control over displayed title. I add this even though it is potentially
covered already.
Use existing buildings in towns to let crafters sell their goods at, at the
appropriate building. Example: If I want 50k arrows, I could buy them from
several player vendors at Brit archery shop. Perhaps a higher vendor cost
would keep only serious vendors there. Or the vendor is deleted if all
items are sold and gold is deposited directly in bank. SOmething needs to
be done about empty vendors.
I would also like to thank you for returning Fel to its roots. I was
beginning to start to wonder if I was going to leave UO but now I know I
will be here for a long time. I would like to see some effort to promote
Antis(only if Antis are over powered by PKs). This all is coming from a
blue/Anti that WANTS my loot to be taken if I get dropped. Risk vs Reward.
I like Vincentins para idea. I like satiss Rogues Guild idea.
Like someone said, add stuff when you have stuff worth adding, not misc
crap on a set date each month. That being said, a scheduled battle would be
nice each weekend, between reds and blues. You can seige that town or
dungeon or have more variety and tasks then just seiges. Reds could try to
destroy 5 key structures over the course of the evening. As each structure
is destroyed, more blues will flock to the remaining spots, making it hard
for reds. You get the idea. Variety in tasks. First person shooter mods can
be looked at for a variety of popular concepts.
Most importantly, keep communication open with us about additions, changes,
delays and problems.
Many, many thanks for asking for ideas."