
Dull Copper:
Lower Requirements 50%
Shadow Iron:
Physical Damage 80%
Cold Damage 20%
Copper:
Physical Damage 70%
Poison Damage 10%
Energy Damage 20%
Bronze:
Physical Damage 60%
Fire Damage 40%
Gold:
Luck 40
Lower Requirements 50%
Agapite:
Physical Damage 50%
Cold Damage 30%
Energy Damage 20%
Verite:
Physical Damage 40%
Poison Damage 40%
Energy Damage 20%
Valorite:
Physical Damage 40%
Fire Damage 10%
Cold Damage 20%
Poison Damage 10%
Energy Damage 20%
This study was compiled using iron, exceptional daggers*. This study was
only done once due to lack of ingots but has been confirmed by comparing
with weapons enhanced by other smiths.
*Bronze was a bone harvester, but still the same enhancements as a dagger.
Thanks to Durnik and Guy de Gaune!
~Lydia Brightblade
Thanks for sending this in Lydia
No offence......This is different from the info on the UO:AoS website, how?
quote:
Originally posted by a ghost
No offence......This is different from the info on the UO:AoS website, how?
LOLOL
Touche, Bigguy! 
had any luck with enhancing "vanq" weps? or know the percentage chance of
sucess?
Zeph.
I've enhanced several of my old vanq weapons with different elements.. I havent failed enhancing a WEAPON yet at gm smith... armor on the other hand is a biznatch.
heh umm Ive failed with my gm smith trying to enhance weapons... not sure what exactly what weapons they were but I guess I'll try to keep track.... or get a smith ps.... heheh
I think enhancing weapons is pretty easy because you're not really making them all that much 'better' but just tuning their frequency on the new elemental spectrum of resists. Enhancing armor is alot harder because it usually gets increased resists and abilities, which actually make it a good sight more powerful.
Hi Lydia,
This is the study I conducted using a base of exceptional katana's built by
a 114.0 smith enhancing using color ore.
Note the values for making an exceptional crafted weapon of color are
exactly the same as making a exceptional normal iron weapon and enhancing
it with color.
These pictures confirm everything Lydia said.









My luck so far enhancing weapons has been catastrophic to say the least. I tried to upgrade 3 undead slayer weaps 2 kats and 1 broadsword using gold ignots and my GM Smith. Needless to say I am out 3 weapons. So my advice is be carefull with enhancing weapons that you may be fond of.
I have failed on 3 diff weapons also.
quote:
Originally posted by Bigguy
I have failed on 3 diff weapons also.
1 already had some luck, and last one was just other magic effects that I wanted to add luck to.
Lower requirements... A hally can be armed with 47 str if you enhance it
with Gold.
by the way, with regards to luck, you can walk a fighter out your door with
420 luck all on crafted items in theory.
Gold plate with yellow scales.. full suit 340. (60 for each plate piece
and 40 for the helm). Gold shield and sword/mace/whatever fits in one hand
is good for another 80. All you sword/parryers might want to give this a
shot.
I'm low on raw resources so haven't got to experement as much as I would
like 
Weapons are much easier to enhance than armor. However, the number of
magical properties already in the weapon make it harder to enhance. So a
plain katana would be enhanced almost everytime, while an undead slaying,
+35% damage, 10% hit increase weapon will have a very high chance of
failure. Also, trying to enhance a weapon that has a high luck rating with
gold (to give it +40 more luck) can be tricky.
And I haven't tried either, although my constraints are time rather than material... you just make dragon scale armor using yellow scales and gold ingots. Yellow scales are supposed to add 20 luck and decrease 3 points of physical resistance. Gold increases physical by 1 (net loss of 2) and also adds 40 luck. Plus, it enhances other resistances and lowers requirements (this is handy if you don't have 90 str). I also theorize that using a runic to make this armor will give it additional special random properties. Again, I won't get to experiment with all this till later tonight.
Crafting dragon armor now only uses scales, doesn't use any metal. So you
can't get the additional metal properties. Gold dragon scale armor only
gives you 20 luck per piece.
Thus, dragon armor now completely sucks unless there is something about it
we haven't discovered yet.
Dig this people! I grabbed some yellow dragon scales and ingots to do a
lil experiment. First I created a gold platemail gorget, then tried to
enhance it with yellow scales. Doesnt work. Then I put the ingots BACK IN
THE CHEST (no ingots on me except iron!) I created a pair of yellow dragon
scale gloves. Stats are Luck 20, NO physical resist and 3% for each of the
elemental resists. Now, I changed the ingot type to verite. An AMAZING
thing happened. Keep in mind I dont have ANY ingots in my backpack except
iron! Then new yellow dragon scale gloves I crafted with the ingot type
set to verite have the following properties...
Luck 20
Physical 2%
Fire 3%
Cold 5%
Poison 3%
Energy 5%
So, I got the benefits of enhancing the yellow scale armor with verite
ingots, without using any ingots!
That is the exceptional bonus, not verite metal properties.
Dragon scale doesn't suck, it just takes some gettiung used to.
Rather than equipping a full suit of one color, use a single piece to add
specifically a large amount of resistance. If you can make it
"exceptional" then the dragon scale can really shine.
yhs,
Heli
I've attempted to enhance a few slayer weapons and succeeded with valorite
on my daemon mace (thank god) but failed on my undead broadsword and
gargoyle spear. I am too afraid to attempt enhancements to my other daemon
weapons without +gm smithing. Undead weapons should be enhanced with bronze
if u want to drop liches like they ain't no thang. If you just want to look
pretty, use a bronze runic hammer and you might get lucky enough to get a
blaze weapon with random property enhancements. Haven't tried to enhance
any armor yet, but haven't come across anything worth enhancing.
-Jose Cuervo
Drunken Crafter
Hanse commented today here ,
Enhance 30+ total resist items with agapite, verite or valorite. You get
very high resistance armor with those items (40-48 total). This gets
warriors a high resistance set of armor. I haven't tried selling any extra
pieces yet, as most folks don't know what to value the armor that's
enhanced at.
I mixed my armor with valorite and barbed, though horned is very good for
hunting fire creatures and resisting flamestrikes and dragonbreath. 
Also, red scale armor is good for getting your fire resistance up for you
folks that want to bard/tame dragons. 
-Hanse
UO Live Designer
The higher the level of Runic hammer u use or ore the more bonuses it tries
to add, if u take a weap that is already crazy bunus wise like Luck 60
Reflect Physical Dmg 10% Faster Cast:1 Physical 60% Fire 40% Cold 20%
Trying to add valorite bonuses or even verite which adds to 5 bonuses while
trying to randomly add 2 more is too much for the weapon to handle so odds
are it will break 