Here is what I posted on
uo.com(http://boards.uo.com/cgi-bin/showflat.pl?Cat=&Board=dev&Number=18144
53&page=0&view=&sb=&part=all&vc=1)
"Bits and pieces I have posted elsewhere:
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Promoting teamwork, mass battles, future UO team pvp...
Guild alliances. This has been sorely lacking for along time.
I liked the old Pub16 bard proposal giving bards the ability to buff others
with skills they had themselves. For example, all four major bard skills
were needed(music, provo, peace, discord) but if they had magery, med and,
say, mining, they could buff others 10-20 points in those skills that the
bard himself had. This would be like a cleric class, a great support char
for team battles, staying behind the troops, healing and buffing. It would
also allow thos with higher pings to participate.
I like the Shadowbane concept of building towns and having more control
over the nature of the town. In a static world of UO, perhaps some sort of
system could stll be worked out. I always fancied a system where Fel was
divided into controllable areas where player created factions could control
dungeons, towns, valleys, etc They could have ALOT more options concerning
resources, monster spawn, guardzones, prices, etc then current factions do.
Then again, to many factions can also break up focus. Someone here once
mentioned that there were already four "factions" before Factions was added
to UO. They were reds, blues and Order/Chaos. If Antis vs reds/grays and
Order/Chaos were promoted, a great deal of focus could be brought to UO
team pvp.
Interface. UO needs some interface tweaks and changes. First, the standard
macros don't even begin to cut it. Alot of players have never learned to
use the full power that macros allow them. This also tends to put up a
barrier for those who wish to try pvp. Also, I hear the 3D client allows
for pulling up the healthbars for everyone onscreen. This could be great in
the 2D client.
Other things might help as well. Mages are great fun to play, and my
favorite template, but I still think they should always be weaker, head to
head, against a warrior. Mages are the template of choice for serious
pvpers because they offer variety, skill and they can go head to head with
dexers. This makes for great solo pvp but when it comes to mass battles, it
would be great to further promote the role that classes play. Archers
currently play a poor role of being horrid melee and horrid ranged
combat(compared to the variety that magery offers). Hopefully AoS will
change this.
Seige weapons sound great. How this could/would work, I have no idea. It
was mentioned a while back by one of the developers that craftable seige
defenses might be looked at. This would also giver dexers another role, to
pound these items apart.
Community is the biggest factor, imho. Whether it be a player town under
seige from reds, a faction working on a common goal, a support factor from
crafters, a bond to bring people together willingly is needed.
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Guild alliances leads into player created factions. Also, each guild,
independantly, has territory and goals they will want met. Alliances are
also promoting community, something needed, no matter your
playstyle/notority.
I don't think one faction could control everything for long. With ALL of
Fel divided up, it would be hard to defend that much space. Territories
would often change hands. Certain areas like dungeons, Champ alter
territories, towns, etc would all be desirable. Also, no stat-loss will
really help spice things up. Imagine reds wanting to seige a town, turn off
guard protection, expell all NPCs, and spawn Daemons/Liches/Ancient Wyrms
in that town. Be it RP guild, reds, Antis, Faction regulars, or crafter
wanting low resource prices, I think this could work. Most importantly, it
makes the player feel like they has some impact in the world of UO,
something lacking now in UO, and most defeniatley lacking in Factions
currently.
Then, next step, give players goals each month, in scenarios. Have reds
seige Trinsic. Have blues take back Trinsic. Make scenarios mean something
because players are interacting with each other willingly and have common
enemies. Make the world of UO mean something.
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Having monsters in towns is not something I would want either. I would have
all the more reason to support a faction that wanted that existing faction
kicked out. Some people/factions out there might want nothing more then to
be the bad guy and kick people out of an entire town. What red would not
want control over a normally blue town? This is just an option that a
faction could use in territory they controled. If the developers got guild
alliances to work, it is not far fetched that they could get certain
monster types to ally with certain factions and attack enemy factioners on
sight. This would aid blue/red/faction defense of towns, dungeons, etc.
Think of them as a different version of a Faction guard.
You could even let players play as various lower-level faction-allied
creatures while waiting out stat-loss. Maybe I am just jumping ahead to
far, though.
---
Other things, in no particular order-
Remove Faction blessings from Runics.
Make lockpickers the dungeon looters of choice, not thieves. Thieves can be
used for PVM/dungeons but do not remove the PVP aspect. Add some NPC
thieves as well to spice things up. It can help educate people and
encourage them to be wary of what they carry with them out in the field.
Turn Forensics into a Detective class that, at GM level, help detect and
deal with permagray thieves.
Fix crashing beetle bug
Add more boats and "fix" teleporting tiles. First time I traveled on a boat
in UO, I thought I was seeing a glitch.
Aggressors cannot ban from houses.
90 Tracking can track any gray on subserver. GM Tracking can track any Red
on subserver.
Fix current thief bug enabling us to keep objects after death. This is not
a "feature".
Fix Magincia for Factions.
Please do not turn UO into item-based pvp.
Fix twigs in Fel from holding you up.
Add a dueling gump that offers basic dueling options: loot on ghost, loot
on corpse, cure/heal potions on/off.
Bring back Seers in some fashion or another.
Add/change the virtues to they are more in line with their true meaning.
Give reds an alternate place to rez. Perhaps a town of their own like
Delucia or Trinsic that can be seiged.
Put a timer on Explosion pots and perhaps Refresh pots.
Remove passive INT reveal check on stealthers.
I would mention that archery and the economy be exaimed but it does appear
these will be looked at to some degree in AoS with special blows and
housing gold sinks.
The NPC quests show potential but I would like to see these expanded alot
more aggressively and used to thier full potential, including
Felucca-specific usage(bounty system to hunt reds, thieves, blues, etc).
Adding alot more depth to them and removing the "imaginary" items that you
never see in your pack are very much welcome.
There is alot in UO that many people never experience. A Quest sytem that
included objectives that cover pvp, pvm, crafting, thieves, etc would be a
great way to allow people to experience a good deal of what UO offers.
Example: A PVM Quest list could include basics like killing an Ancient
Wyrm, Collecting a Champ Skull, Finishing a NPC Quest, finding a lone NPC,
become "Lord" in fame/karma, finding a certain room in a certain dungeon,
etc. A PVP quest could involve killing a Dread Lord and collecting head,
killing a blue, killing a thief, becoming Faction Commander, running a war
guild, killing a Faction Commander, stealing a certian item form a player,
killing a certain number of unique reds in a day, etc. A crafter Quest
could be getting a certain colored smithing hammer from BoDs, running a
vendor mall, collecting a certain Tailoring reward, etc. These examples are
a fraction of what could be included. There would be no reward other then
knowing you accomplished it. The key factor is to offer ideas that players
might not have thought to try. My ideas above are not to imaginative but
with more time and player feedback, a great list could be collected.
Understandably not all players could complete all of these things but the
task is out there and might offer temptation to change that second tamer
into a thief, or make a tamer out of a rarely played char. You know,
experience what other enjoy that you might not have known about or thought
you might like.
Add the basics that UOAssist users, like myself, to the UO client, like
bandage self, drink heal/cure/refresh potions, arm favorite weapon.
A kill count, kinda like an Ebay rating system, would be nice for blues and
reds to track the number of blues/reds/grays they have killed.
Some sort of efort to recognize and/or prote player towns would be nice.
There is to much here, and lack of time currently for me, to cover the
finer points of how this could work.
Larger friend and ban list.
Make item insurance scaleable. The more items insured, the more expensive,
per item, it gets. That way someone can bless that one item but think twice
about blessing a second, third or fourth item.
Promote a underlying fiction to UO that player have a large part in
dictating. Everyone remembers and mentions the Trinsic invasion. That is
now UO history that is looked back on favorably.
I always wondered why all the NPCs did not have little, interweaving
histories/stories in their paperdolls. This could also go a long way to add
an underlying fiction to UO and might add more potential to future Quest
systems.
A political system has always had potential, but giving players complete
control over Fel and making player-created factions to control MANY various
segments of Fel could aid what a political syustem would be trying to
accomplish from the other end.
Fix misc bugs like stone pilliars filling gardens, blocked off areas,
bugged gardens, and other misc stuff that current players take for granted
now but new players are confused by. It shows that the overall finer points
and polish of the world are ignored. What does that message say about other
aspects of UO? It sends the wrong signal and is just plain annoying and
ugly. Another small bug...whan a weapon breaks in your chars hand, you get
a message saying "Their exceptional katana was broken" and the other person
gets the message "Your exceptional katana was broken". It is backwards.
Fix multiple doors and gates that are found throughout UO. You have to open
several doors to pass through.
A personal request...let carpenters or scribers make full-looking
bookcases. A silly request but something minor I would like.
Prevent recall from working in any underground area, like dungeons. Think
of the old Zelda games with overworld and underworld.
Let commodity deeds be redeemed in secure chests in homes. Maybe even bank
checks as well.
I like the added 2D artwork in LBR, like Ancient Wyrm, Orc Brute,
Bogles/Spectres. Also, allow T2A and UO:Ren clients to see any new artwork,
but continue to restrict access to new lands, mp3s, etc that let you sell
additional copies. I have two copies of LBR and my third account cannot see
the artwork. A purple llama and other placeholder art really yanks people
out of the fiction of UO. It also appears sloppy. In the current world of
online games, UO should be doing everythign possible to keep UO looking
atleast halfway decent among the competition.
Remove push-through from Trammel. There needs to be some amount of danger
and peopel need to be prepared for it when they come to Fel. Push-through
is a very important aspect of pvp, be it in Fel or guildwars in Tram. A
good example of people heavily affected by this are the Shadowclan Orcs on
Catskills that visit warring guilds in Tram and cannot "crimp"(box-in)
their opponants, which is very important as they live with a forced
disadvantage of never using mounts and being primarily dexers.
Make name changes a part of the Vet reward system. If a player has played
3-4 years(or whatever is settled on), there is a good chance that they want
to change atleast one chars name. I started UO having played Quake. Let me
just say that my names were less then RPish or even suitable standard
names. It is now a mistake that I regret and $29.95 is crazy.
Control over displayed title. I add this even though it is potentially
covered already.
Use existing buildings in towns to let crafters sell their goods at, at the
appropriate building. Example: If I want 50k arrows, I could buy them from
several player vendors at Brit archery shop. Perhaps a higher vendor cost
would keep only serious vendors there. Or the vendor is deleted if all
items are sold and gold is deposited directly in bank. SOmething needs to
be done about empty vendors.
I would also like to thank you for returning Fel to its roots. I was
beginning to start to wonder if I was going to leave UO but now I know I
will be here for a long time. I would like to see some effort to promote
Antis(only if Antis are over powered by PKs). This all is coming from a
blue/Anti that WANTS my loot to be taken if I get dropped. Risk vs Reward.
I like Vincentins para idea. I like satiss Rogues Guild idea.
Like someone said, add stuff when you have stuff worth adding, not misc
crap on a set date each month. That being said, a scheduled battle would be
nice each weekend, between reds and blues. You can seige that town or
dungeon or have more variety and tasks then just seiges. Reds could try to
destroy 5 key structures over the course of the evening. As each structure
is destroyed, more blues will flock to the remaining spots, making it hard
for reds. You get the idea. Variety in tasks. First person shooter mods can
be looked at for a variety of popular concepts.
Most importantly, keep communication open with us about additions, changes,
delays and problems.
Many, many thanks for asking for ideas."
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